More secure igloo generation
This commit is contained in:
parent
6ff637ec69
commit
9105f248b4
|
@ -63,11 +63,12 @@ mcl_structures.generate_igloo = function(pos)
|
|||
-- TODO: Check if we're allowed to destroy nodes
|
||||
-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
|
||||
-- FIXME: Nodes at Y=0 don't get overwritten by ladder
|
||||
-- FIXME: Apply basement height limit in other dimensions
|
||||
-- TODO: Check if basement generation would not be too obvious
|
||||
-- TODO: Generate basement with 50% chance only
|
||||
local success, rotation = mcl_structures.generate_igloo_top(pos)
|
||||
if success then
|
||||
local buffer = pos.y - (mcl_vars.mg_bedrock_overworld_max + 1)
|
||||
local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
||||
if buffer <= 19 then
|
||||
return
|
||||
end
|
||||
|
@ -140,6 +141,7 @@ end
|
|||
|
||||
mcl_structures.generate_igloo_basement = function(pos, orientation)
|
||||
-- TODO: Add brewing stand
|
||||
-- TODO: Add monster eggs
|
||||
-- TODO: Spawn villager and zombie villager
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user