barrel protection fix + log
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@ -14,6 +14,27 @@ local function on_blast(pos)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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end
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end
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-- Simple protection checking functions
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local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end
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local function protection_check_put_take(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end
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local function barrel_open(pos, node, clicker)
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local function barrel_open(pos, node, clicker)
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local name = minetest.get_meta(pos):get_string("name")
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local name = minetest.get_meta(pos):get_string("name")
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@ -82,7 +103,6 @@ minetest.register_node("mcl_barrels:barrel_closed", {
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tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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--on_place = mcl_util.rotate_axis,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
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minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
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return itemstack
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return itemstack
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@ -98,6 +118,21 @@ minetest.register_node("mcl_barrels:barrel_closed", {
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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end,
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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end,
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after_dig_node = drop_content,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_blast = on_blast,
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on_rightclick = barrel_open,
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on_rightclick = barrel_open,
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@ -119,6 +154,21 @@ minetest.register_node("mcl_barrels:barrel_open", {
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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end,
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after_dig_node = drop_content,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_blast = on_blast,
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on_rightclick = barrel_open,
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on_rightclick = barrel_open,
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