Fix mobs flopping for the first second when in thier own element
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@ -531,7 +531,7 @@ local flight_check = function(self)
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end
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end
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for _,checknode in pairs(fly_in) do
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for _,checknode in pairs(fly_in) do
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if nod == checknode then
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if nod == checknode or nod == "ignore" then
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return true
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return true
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end
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end
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end
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end
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@ -2468,7 +2468,7 @@ local follow_flop = function(self)
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-- swimmers flop when out of their element, and swim again when back in
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-- swimmers flop when out of their element, and swim again when back in
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if self.fly then
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if self.fly then
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local s = self.object:get_pos()
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local s = self.object:get_pos()
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if not flight_check(self, s) then
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if flight_check(self, s) == false then
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self.state = "flop"
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self.state = "flop"
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self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
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self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
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