remove unused functions

This commit is contained in:
cora 2022-11-09 02:01:03 +01:00
parent 31ef791cfd
commit 90639ef99d

View File

@ -192,31 +192,6 @@ minetest.register_on_leaveplayer(function(player)
active_particlespawners[pn] = nil active_particlespawners[pn] = nil
end) end)
-----For Water Flowing:
local enable_physics = function(object, luaentity, ignore_check)
if luaentity.physical_state == false or ignore_check == true then
luaentity.physical_state = true
object:set_properties({
physical = true
})
object:set_velocity({x=0,y=0,z=0})
object:set_acceleration({x=0,y=DEFAULT_FALL_SPEED,z=0})
end
end
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
if luaentity.physical_state == true or ignore_check == true then
luaentity.physical_state = false
object:set_properties({
physical = false
})
if reset_movement ~= false then
object:set_velocity({x=0,y=0,z=0})
object:set_acceleration({x=0,y=0,z=0})
end
end
end
function mob_class:player_in_active_range() function mob_class:player_in_active_range()
for _,p in pairs(minetest.get_connected_players()) do for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
@ -4659,7 +4634,6 @@ local mob_step = function(self, dtime)
elseif self._flowing == true then elseif self._flowing == true then
-- Disable flowing physics if not on/in flowing liquid -- Disable flowing physics if not on/in flowing liquid
self._flowing = false self._flowing = false
enable_physics(self.object, self, true)
return return
end end