Tweak spawning algorithm
This commit is contained in:
parent
daed3059bf
commit
9057743eb8
|
@ -20,10 +20,17 @@ mcl_spawn.get_spawn_pos = function(player)
|
||||||
spawn = minetest.setting_get_pos("static_spawnpoint")
|
spawn = minetest.setting_get_pos("static_spawnpoint")
|
||||||
custom_spawn = false
|
custom_spawn = false
|
||||||
end
|
end
|
||||||
|
-- We are getting desperate ...
|
||||||
|
-- Use the first spawn point of the player
|
||||||
if not spawn or spawn == "" then
|
if not spawn or spawn == "" then
|
||||||
local attr = player:get_meta():get_string("mcl_spawn:first_spawn")
|
local attr = player:get_meta():get_string("mcl_spawn:first_spawn")
|
||||||
if attr ~= nil and attr ~= "" then
|
if attr ~= nil and attr ~= "" then
|
||||||
|
-- Adjust Y
|
||||||
spawn = minetest.string_to_pos(attr)
|
spawn = minetest.string_to_pos(attr)
|
||||||
|
local y = minetest.get_spawn_level(spawn.x, spawn.z)
|
||||||
|
if y then
|
||||||
|
spawn.y = y
|
||||||
|
end
|
||||||
custom_spawn = false
|
custom_spawn = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user