elytra less sensitive to landing, allows entering flight without as much downward velocity

This commit is contained in:
Sumyjkl 2022-08-01 17:42:43 +10:00
parent 2d97817991
commit 8f4388c4c8

View File

@ -259,12 +259,17 @@ minetest.register_globalstep(function(dtime)
player_vel_yaws[name] = player_vel_yaw
local fly_pos = player:get_pos()
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.05, z = fly_pos.z}).name
local elytra = mcl_playerplus.elytra[player]
local function get_overall_velocity(vector)
local v = sqrt(vector.x^2 + vector.y^2 + vector.z^2)
return 0
end
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
and not player:get_attach()
and (elytra.active or control.jump and player_velocity.y < -6)
and (elytra.active or (control.jump and player_velocity.y < -1))
and (fly_node == "air" or fly_node == "ignore")
if elytra.active then
@ -629,7 +634,7 @@ minetest.register_on_joinplayer(function(player)
swimDistance = 0,
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
}
mcl_playerplus.elytra[player] = {active = false, rocketing = 0}
mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
end)
-- clear when player leaves