elytra less sensitive to landing, allows entering flight without as much downward velocity
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2d97817991
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@ -259,12 +259,17 @@ minetest.register_globalstep(function(dtime)
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player_vel_yaws[name] = player_vel_yaw
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player_vel_yaws[name] = player_vel_yaw
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local fly_pos = player:get_pos()
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local fly_pos = player:get_pos()
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local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
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local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.05, z = fly_pos.z}).name
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local elytra = mcl_playerplus.elytra[player]
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local elytra = mcl_playerplus.elytra[player]
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local function get_overall_velocity(vector)
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local v = sqrt(vector.x^2 + vector.y^2 + vector.z^2)
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return 0
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end
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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and not player:get_attach()
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and not player:get_attach()
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and (elytra.active or control.jump and player_velocity.y < -6)
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and (elytra.active or (control.jump and player_velocity.y < -1))
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and (fly_node == "air" or fly_node == "ignore")
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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@ -629,7 +634,7 @@ minetest.register_on_joinplayer(function(player)
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swimDistance = 0,
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swimDistance = 0,
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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}
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}
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mcl_playerplus.elytra[player] = {active = false, rocketing = 0}
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mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
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end)
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end)
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-- clear when player leaves
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-- clear when player leaves
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