Add basalt columns & lava pools
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3c79685c48
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@ -189,6 +189,9 @@ local list_of_all_biomes = {
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"MesaBryce",
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"MesaBryce",
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"JungleEdge",
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"JungleEdge",
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"SavannaM",
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"SavannaM",
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"Nether",
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"WarpedForest",
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"SoulsandValley"
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}
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}
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-- count how many mobs are in an area
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-- count how many mobs are in an area
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@ -751,6 +751,8 @@ mcl_mobs:spawn_specific(
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"JungleM_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"JungleEdgeM_underground",
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"Nether",
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"WarpedForest"
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},
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},
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0,
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0,
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7,
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7,
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@ -286,6 +286,8 @@ mcl_mobs:spawn_specific(
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"JungleM_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"JungleEdgeM_underground",
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"Nether",
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"SoulsandValley"
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},
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},
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0,
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0,
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7,
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7,
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@ -4083,6 +4083,17 @@ local function register_dimension_decorations()
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max_height = 5,
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max_height = 5,
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decoration = "mcl_crimson:twisting_vines",
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decoration = "mcl_crimson:twisting_vines",
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})
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_crimson:warped_nylium"},
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sidelen = 16,
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fill_ratio = 0.0812,
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biomes = {"WarpedForest"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors",
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max_height = 5,
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decoration = "mcl_crimson:warped_roots",
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})
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-- CRIMSON FOREST
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-- CRIMSON FOREST
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "simple",
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deco_type = "simple",
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@ -4110,19 +4121,30 @@ local function register_dimension_decorations()
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deco_type = "simple",
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deco_type = "simple",
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place_on = {"mcl_crimson:crimson_nylium"},
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place_on = {"mcl_crimson:crimson_nylium"},
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sidelen = 16,
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sidelen = 16,
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fill_ratio = 0.012,
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fill_ratio = 0.082,
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biomes = {"CrimsonForest"},
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biomes = {"CrimsonForest"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors",
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flags = "all_floors",
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max_height = 5,
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max_height = 5,
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decoration = "mcl_crimson:crimson_roots",
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decoration = "mcl_crimson:crimson_roots",
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})
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_crimson:crimson_nylium"},
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sidelen = 16,
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fill_ratio = 0.052,
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biomes = {"CrimsonForest"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors",
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decoration = "mcl_crimson:nether_sprouts",
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})
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--SOULSAND VALLEY
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--SOULSAND VALLEY
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "simple",
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deco_type = "simple",
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place_on = {"mcl_blackstone:soul_soil","mcl_nether:soulsand"},
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place_on = {"mcl_blackstone:soul_soil","mcl_nether:soulsand"},
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sidelen = 16,
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sidelen = 16,
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fill_ratio = 0.012,
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fill_ratio = 0.082,
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biomes = {"SoulsandValley"},
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biomes = {"SoulsandValley"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors",
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flags = "all_floors",
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@ -22,13 +22,13 @@ local function airtower(pos)
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end
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end
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end
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end
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local function makelake(pos,size,liquid,border,pr)
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local function makelake(pos,size,liquid,placein,border,pr)
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local node_under = minetest.get_node(vector.offset(pos,0,1,0))
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local node_under = minetest.get_node(vector.offset(pos,0,1,0))
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local p1 = vector.offset(pos,-size,-size,-size)
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local p1 = vector.offset(pos,-size,-size,-size)
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local p2 = vector.offset(pos,size,size,size)
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local p2 = vector.offset(pos,size,size,size)
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local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone", "group:sand", "group:dirt"})
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local nn = minetest.find_nodes_in_area(p1,p2,placein)
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table.sort(nn,function(a, b)
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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end)
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if not nn[1] then return end
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if not nn[1] then return end
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local y = pos.y + 1
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local y = pos.y + 1
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@ -82,7 +82,7 @@ mcl_structures.register_structure("lavapool",{
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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place_func = function(pos,def,pr)
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return makelake(pos,5,"mcl_core:lava_source","mcl_core:stone",pr)
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return makelake(pos,5,"mcl_core:lava_source","mcl_core:stone",{"group:material_stone", "group:sand", "group:dirt"},pr)
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end
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end
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})
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})
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@ -101,6 +101,83 @@ mcl_structures.register_structure("water_lake",{
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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place_func = function(pos,def,pr)
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return makelake(pos,5,"mcl_core:water_source",nil,pr)
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return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt"},nil,pr)
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end
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})
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mcl_structures.register_structure("basalt_column",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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spawn_by = {"air"},
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5),vector.offset(pos,5,-1,5),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if #nn < 1 then return false end
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for i=1,pr:next(1,#nn) do
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(1,15)-dst do
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set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"})
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end
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end
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return true
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end
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})
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mcl_structures.register_structure("netherlavapool",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-15,-1,-15),vector.offset(pos,15,-1,15),{"mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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if #nn < 1 then return false end
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local lava = {}
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for i=1,pr:next(1,#nn) do
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set_node_no_bedrock(nn[i],{name="mcl_nether:nether_lava_source"})
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table.insert(lava,nn[i])
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end
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for _,v in pairs(lava) do
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for _,vv in pairs(adjacents) do
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local p = vector.add(v,vv)
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if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
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set_node_no_bedrock(p,{name="mcl_blackstone:basalt"})
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end
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end
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if math.random(3) == 1 then
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set_node_no_bedrock(v,{name="mcl_nether:magma"})
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end
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end
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return true
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end
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end
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})
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})
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