Equip mob heads with rightclick
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@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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},
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},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1 },
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groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1},
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-- The head textures are based off the textures of an actual mob.
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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@ -111,6 +111,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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_mcl_armor_mob_range_mob = rangemob,
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_mcl_armor_mob_range_mob = rangemob,
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_element = "head",
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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})
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})
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