fix mobs flying out of thier element, and increase mob gravity closer to MC
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22e6731261
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@ -7,7 +7,7 @@ local HORNY_TIME = 30
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local HORNY_AGAIN_TIME = 300
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local HORNY_AGAIN_TIME = 300
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local CHILD_GROW_TIME = 60*20
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local DEFAULT_FALL_SPEED = -9.81*1.5
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local FLOP_HEIGHT = 5.0
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local FLOP_HOR_SPEED = 1.5
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local ENTITY_CRAMMING_MAX = 24
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local ENTITY_CRAMMING_MAX = 24
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@ -187,7 +187,7 @@ local enable_physics = function(object, luaentity, ignore_check)
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physical = true
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physical = true
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})
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})
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object:set_velocity({x=0,y=0,z=0})
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object:set_velocity({x=0,y=0,z=0})
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object:set_acceleration({x=0,y=-9.81,z=0})
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object:set_acceleration({x=0,y=DEFAULT_FALL_SPEED,z=0})
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end
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end
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end
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end
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@ -514,9 +514,6 @@ local flight_check = function(self)
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for _,checknode in pairs(fly_in) do
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for _,checknode in pairs(fly_in) do
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if nod == checknode then
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if nod == checknode then
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return true
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return true
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elseif checknode == "__airlike" or def.walkable == false and
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(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
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return true
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end
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end
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end
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end
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@ -687,7 +684,7 @@ local effect = function(pos, amount, texture, min_size, max_size, radius, gravit
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radius = radius or 2
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radius = radius or 2
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min_size = min_size or 0.5
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min_size = min_size or 0.5
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max_size = max_size or 1
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max_size = max_size or 1
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gravity = gravity or -10
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gravity = gravity or DEFAULT_FALL_SPEED
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glow = glow or 0
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glow = glow or 0
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go_down = go_down or false
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go_down = go_down or false
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@ -1455,7 +1452,7 @@ local do_jump = function(self)
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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v.y = self.jump_height + 0.1
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v.y = self.jump_height + 0.1 * 3
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set_animation(self, "jump") -- only when defined
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set_animation(self, "jump") -- only when defined
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@ -1468,7 +1465,7 @@ local do_jump = function(self)
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end
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end
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self.object:set_acceleration({
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self.object:set_acceleration({
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x = v.x * 2,
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x = v.x * 2,
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y = -10,
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y = DEFAULT_FALL_SPEED,
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z = v.z * 2,
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z = v.z * 2,
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})
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})
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end, self, v)
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end, self, v)
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@ -1591,7 +1588,7 @@ local breed = function(self)
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-- jump when fully grown so as not to fall into ground
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-- jump when fully grown so as not to fall into ground
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self.object:set_velocity({
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self.object:set_velocity({
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x = 0,
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x = 0,
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y = self.jump_height,
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y = self.jump_height*3,
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z = 0
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z = 0
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})
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})
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end
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end
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@ -3233,7 +3230,7 @@ local falling = function(self, pos)
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-- apply gravity when moving up
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-- apply gravity when moving up
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self.object:set_acceleration({
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self.object:set_acceleration({
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x = 0,
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x = 0,
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y = -10,
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y = DEFAULT_FALL_SPEED,
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z = 0
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z = 0
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})
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})
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