Fix translation of falling anvil death msg
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@ -49,12 +49,12 @@ local deal_falling_damage = function(self, dtime)
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-- TODO: Reduce damage if wearing a helmet
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local msg
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if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
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msg = S("%s was smashed by a falling anvil.")
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msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
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else
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msg = S("%s was smashed by a falling block.")
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msg = S("@1 was smashed by a falling block.", v:get_player_name())
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end
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if dmes then
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mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
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mcl_death_messages.player_damage(v, msg)
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end
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end
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v:set_hp(hp)
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@ -1,3 +1,3 @@
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# textdomain: mcl_falling_nodes
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%s was smashed by a falling anvil.=%s wurde von einem fallenden Amboss zerschmettert.
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%s was smashed by a falling block.=%s wurde von einem fallenden Block zerschmettert.
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@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
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@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
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@ -1,3 +1,3 @@
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# textdomain: mcl_falling_nodes
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%s was smashed by a falling anvil.=
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%s was smashed by a falling block.=
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@1 was smashed by a falling anvil.=
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@1 was smashed by a falling block.=
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