mcl_explosions_fixes
- use new vectors - remove deprecated use of vector.new() - add some type annotations
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0a68562301
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@ -130,10 +130,10 @@ local function add_particles(pos, radius)
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time = 0.125,
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time = 0.125,
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minpos = pos,
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minpos = pos,
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maxpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = -radius, z = -radius},
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minvel = vector.new(-radius, -radius, -radius),
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maxvel = {x = radius, y = radius, z = radius},
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maxvel = vector.new(radius, radius, radius),
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minacc = vector.new(),
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minacc = vector.zero(),
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maxacc = vector.new(),
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maxacc = vector.zero(),
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minexptime = 0.5,
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minexptime = 0.5,
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maxexptime = 1.0,
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maxexptime = 1.0,
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minsize = radius * 0.5,
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minsize = radius * 0.5,
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@ -333,7 +333,8 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
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end
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end
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if sleep_formspec_doesnt_close_mt53 then
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if sleep_formspec_doesnt_close_mt53 then
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minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
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minetest.after(0.3,
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function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
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if not obj:is_player() then
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if not obj:is_player() then
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return
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return
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end
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end
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@ -396,15 +397,16 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
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-- Update falling nodes
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-- Update falling nodes
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for a = 1, #airs do
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for a = 1, #airs do
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local p = airs[a]
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local p = airs[a]
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check_for_falling({x=p.x, y=p.y+1, z=p.z})
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check_for_falling(vector.offset(p, 0, 1, 0))
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end
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end
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for f = 1, #fires do
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for f = 1, #fires do
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local p = fires[f]
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local p = fires[f]
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check_for_falling({x=p.x, y=p.y+1, z=p.z})
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check_for_falling(vector.offset(p, 0, 1, 0))
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end
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end
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-- Log explosion
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-- Log explosion
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minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
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minetest.log("action", "Explosion at " .. pos_to_string(pos) .. " with strength " .. strength .. " and radius " ..
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radius)
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end
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end
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-- Create an explosion with strength at pos.
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-- Create an explosion with strength at pos.
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@ -428,6 +430,11 @@ end
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-- griefing - If true, the explosion will destroy nodes (default: true)
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-- griefing - If true, the explosion will destroy nodes (default: true)
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-- grief_protected - If true, the explosion will also destroy nodes which have
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-- grief_protected - If true, the explosion will also destroy nodes which have
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-- been protected (default: false)
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-- been protected (default: false)
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---@param pos Vector
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---@param strength number
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---@param info {drop_chance: number, max_blast_resistance: number, sound: boolean, particles: boolean, fire: boolean, griefing: boolean, grief_protected: boolean}
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---@param direct? ObjectRef
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---@param source? ObjectRef
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function mcl_explosions.explode(pos, strength, info, direct, source)
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function mcl_explosions.explode(pos, strength, info, direct, source)
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if info == nil then
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if info == nil then
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info = {}
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info = {}
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