Fix arrow damaging multiple objects at once
This commit is contained in:
parent
30b8e693af
commit
8cd114a9e4
|
@ -53,11 +53,40 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
local node = minetest.get_node(pos)
|
||||
|
||||
if self._timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
local closest_object
|
||||
local closest_distance
|
||||
local ok = false
|
||||
|
||||
-- Iterate through all objects and remember the closest attackable object
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
local entity_name = obj:get_luaentity().name
|
||||
if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" then
|
||||
if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:falling_node" then
|
||||
ok = true
|
||||
end
|
||||
elseif obj ~= self._shooter then
|
||||
ok = true
|
||||
end
|
||||
|
||||
if ok then
|
||||
local dist = vector.distance(pos, obj:getpos())
|
||||
if not closest_object or not closest_distance then
|
||||
closest_object = obj
|
||||
closest_distance = dist
|
||||
elseif dist < closest_distance then
|
||||
closest_object = obj
|
||||
closest_distance = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If an attackable object was found, we will damage the closest one only
|
||||
if closest_object ~= nil then
|
||||
local obj = closest_object
|
||||
if obj:get_luaentity() ~= nil then
|
||||
local entity_name = obj:get_luaentity().name
|
||||
if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:falling_node" then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
|
|
Loading…
Reference in New Issue
Block a user