Disable random_struct for good
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@ -406,7 +406,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local p = {x=x,y=1,z=z}
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local p = {x=x,y=1,z=z}
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if minetest.get_node(p).name == "default:sand" then
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if minetest.get_node(p).name == "default:sand" then
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if math.random(0,1000) == 1 then -- 0,12000
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if math.random(0,1000) == 1 then -- 0,12000
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random_struct.call_struct(p,2)
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-- TODO: Re-enable random_struct
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--random_struct.call_struct(p,2)
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end
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end
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end
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end
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@ -488,7 +489,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif nn == "default:dirt_with_grass" then
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elseif nn == "default:dirt_with_grass" then
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minetest.set_node(p,{name="default:grass"})
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minetest.set_node(p,{name="default:grass"})
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if math.random(0,12000) == 1 then
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if math.random(0,12000) == 1 then
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random_struct.call_struct(p,1)
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-- TODO: Re-enable random_struct
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--random_struct.call_struct(p,1)
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end
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end
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end
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end
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end
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end
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