Slightly tweak minecarts to be more MC-like
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961e5a249f
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@ -12,15 +12,14 @@ local function detach_driver(self)
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if not self._driver then
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return
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end
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mcl_player.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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if self._driver:is_player() then
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mcl_player.player_attached[self._driver:get_player_name()] = nil
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self._driver:set_detach()
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self._driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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mcl_player.player_set_animation(self._driver, "stand" , 30)
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end
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self._driver = nil
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self._start_pos = nil
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if player then
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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mcl_player.player_set_animation(player, "stand" , 30)
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end
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end
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local function activate_tnt_minecart(self, timer)
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@ -62,7 +61,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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on_rightclick = on_rightclick,
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_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
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_driver = nil, -- player (or mob) who sits in and controls the minecart (only for minecart!)
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_punched = false, -- used to re-send _velocity and position
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_velocity = {x=0, y=0, z=0}, -- only used on punch
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_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
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@ -97,111 +96,101 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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-- Punch: Pick up minecart (unless TNT was ignited)
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if self._boomtimer then return end
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if self._driver then
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detach_driver(self)
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end
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local pos = self.object:get_pos()
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if not self._railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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-- Disable detector rail
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local rou_pos = vector.round(pos)
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local node = minetest.get_node(rou_pos)
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if node.name == "mcl_minecarts:detector_rail_on" then
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local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
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minetest.swap_node(rou_pos, newnode)
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mesecon.receptor_off(rou_pos)
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end
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if not puncher or not puncher:is_player() then
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local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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-- Drop items and remove cart entity
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
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for d=1, #drop do
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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self._velocity = vector.multiply(cart_dir, 3)
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self._old_pos = nil
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self._punched = true
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return
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end
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-- Punch+sneak: Pick up minecart (unless TNT was ignited)
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if puncher:get_player_control().sneak and not self._boomtimer then
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if self._driver then
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if self._old_pos then
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self.object:set_pos(self._old_pos)
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end
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detach_driver(self)
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end
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-- Disable detector rail
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local rou_pos = vector.round(pos)
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local node = minetest.get_node(rou_pos)
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if node.name == "mcl_minecarts:detector_rail_on" then
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local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
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minetest.swap_node(rou_pos, newnode)
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mesecon.receptor_off(rou_pos)
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end
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-- Drop items and remove cart entity
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
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for d=1, #drop do
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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elseif puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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for d=1, #drop do
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if not inv:contains_item("main", drop[d]) then
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inv:add_item("main", drop[d])
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end
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elseif puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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for d=1, #drop do
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if not inv:contains_item("main", drop[d]) then
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inv:add_item("main", drop[d])
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end
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end
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self.object:remove()
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return
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end
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local vel = self.object:get_velocity()
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if puncher:get_player_name() == self._driver then
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if math.abs(vel.x + vel.z) > 7 then
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return
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end
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end
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local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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self._velocity = vector.multiply(cart_dir, f)
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self._old_pos = nil
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self._punched = true
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self.object:remove()
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end
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cart.on_activate_by_rail = on_activate_by_rail
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function cart:on_step(dtime)
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local ctrl, player = nil, nil
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if self._driver then
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player = minetest.get_player_by_name(self._driver)
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if player then
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ctrl = player:get_player_control()
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-- player detach
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if ctrl.sneak then
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detach_driver(self)
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return
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local update = {}
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local vel = self.object:get_velocity()
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local pos, rou_pos, node
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pos = self.object:get_pos()
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rou_pos = vector.round(pos)
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node = minetest.get_node(rou_pos)
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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if self._driver and self._driver:is_player() then
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player = self._driver
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ctrl = player:get_player_control()
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-- player detach
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if ctrl.sneak then
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detach_driver(self)
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return
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end
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if g == self._railtype then
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if ctrl.right then
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local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()-1.57), 0.2)
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self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
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end
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if ctrl.left then
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local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()+1.57), 0.2)
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self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
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end
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if ctrl.up then
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local c = vector.multiply(self._driver:get_look_dir(), 0.2)
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self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
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end
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if ctrl.down then
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local c = vector.multiply(self._driver:get_look_dir(), 0.2)
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self.object:set_velocity(vector.subtract(vel, {x=c.x, y=0, z=c.z}))
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end
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end
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end
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local vel = self.object:get_velocity()
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local update = {}
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if self._last_float_check == nil then
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self._last_float_check = 0
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else
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self._last_float_check = self._last_float_check + dtime
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end
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local pos, rou_pos, node
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-- Drop minecart if it isn't on a rail anymore
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if self._last_float_check >= mcl_minecarts.check_float_time then
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pos = self.object:get_pos()
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rou_pos = vector.round(pos)
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node = minetest.get_node(rou_pos)
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local g = minetest.get_item_group(node.name, "connect_to_raillike")
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.3)) do
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if object ~= self.object then
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local mob = object:get_luaentity()
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if mob then mob = mob._cmi_is_mob == true end
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if mob and (not self._driver) and not object:get_attach() then
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self._driver = object
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object:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
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mobs:set_animation(self.object, "stand")
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return
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end
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end
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end
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if g ~= self._railtype and self._railtype ~= nil then
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-- Detach driver
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if player then
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@ -300,8 +289,12 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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end
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if self._punched then
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if update.vel then
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vel = vector.add(vel, self._velocity)
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if vel.x>8 then vel.x = 8 end
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if vel.x<-8 then vel.x = -8 end
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if vel.z>8 then vel.z = 8 end
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if vel.z<-8 then vel.z = -8 end
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self.object:set_velocity(vel)
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self._old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
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@ -626,17 +619,14 @@ register_minecart(
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"mcl_minecarts_minecart_normal.png",
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{"mcl_minecarts:minecart"},
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function(self, clicker)
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local name = clicker:get_player_name()
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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if not clicker or not clicker:is_player() then return end
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if clicker == self._driver then
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detach_driver(self)
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elseif not self._driver then
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self._driver = player_name
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else
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local name = clicker:get_player_name()
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self._driver = clicker
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self._start_pos = self.object:get_pos()
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mcl_player.player_attached[player_name] = true
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mcl_player.player_attached[name] = true
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clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
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mcl_player.player_attached[name] = true
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minetest.after(0.2, function(name)
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@ -647,6 +637,7 @@ register_minecart(
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mcl_tmp_message.message(clicker, S("Sneak to dismount"))
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end
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end, name)
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clicker:set_look_horizontal(self.object:get_yaw())
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end
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end, activate_normal_minecart
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)
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