Sneak to dismount when in boat
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a3ccb54376
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89ce072621
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@ -70,39 +70,31 @@ end
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minetest.register_on_respawnplayer(detach_player)
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minetest.register_on_respawnplayer(detach_player)
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function boat.on_rightclick(self, clicker)
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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if self._driver or not clicker or not clicker:is_player() or clicker:get_attach() then
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return
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return
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end
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end
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local name = clicker:get_player_name()
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local name = clicker:get_player_name()
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if self._driver and clicker == self._driver then
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--[[if attach and attach:get_luaentity() then
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self._driver = nil
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local luaentity = attach:get_luaentity()
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detach_player(clicker)
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if luaentity._driver then
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local pos = clicker:get_pos()
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luaentity._driver = nil
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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clicker:set_pos(pos)
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elseif not self._driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity._driver then
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luaentity._driver = nil
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end
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clicker:set_detach()
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clicker:set_properties({visual_size = {x=1, y=1}})
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end
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end
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self._driver = clicker
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clicker:set_detach()
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clicker:set_attach(self.object, "",
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clicker:set_properties({visual_size = {x=1, y=1}})
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{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
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end--]]
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clicker:set_properties({ visual_size = driver_visual_size })
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self._driver = clicker
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mcl_player.player_attached[name] = true
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clicker:set_attach(self.object, "",
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minetest.after(0.2, function(name)
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{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
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local player = minetest.get_player_by_name(name)
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clicker:set_properties({ visual_size = driver_visual_size })
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if player then
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit" , 30)
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minetest.after(0.2, function(name)
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end
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local player = minetest.get_player_by_name(name)
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end, name)
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if player then
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clicker:set_look_horizontal(self.object:get_yaw())
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mcl_player.player_set_animation(player, "sit" , 30)
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end
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end
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end, name)
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clicker:set_look_horizontal(self.object:get_yaw())
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mcl_tmp_message.message(clicker, S("Sneak to dismount"))
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end
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end
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@ -162,6 +154,14 @@ function boat.on_step(self, dtime)
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if self._driver then
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if self._driver then
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local ctrl = self._driver:get_player_control()
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local ctrl = self._driver:get_player_control()
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if ctrl.sneak then
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detach_player(self._driver)
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local pos = self._driver:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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self._driver:set_pos(pos)
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self._driver = nil
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return
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end
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local yaw = self.object:get_yaw()
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local yaw = self.object:get_yaw()
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if ctrl.up then
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if ctrl.up then
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-- Forwards
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-- Forwards
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44
mods/HUD/mcl_tmp_message/init.lua
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44
mods/HUD/mcl_tmp_message/init.lua
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@ -0,0 +1,44 @@
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mcl_tmp_message = {}
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local huds = {}
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local hud_hide_timeouts = {}
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function mcl_tmp_message.message(player, message)
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local name = player:get_player_name()
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player:hud_change(huds[name], "text", message)
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hud_hide_timeouts[name] = 3
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end
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minetest.register_on_joinplayer(function(player)
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huds[player:get_player_name()] = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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offset = {x = 0, y = -210},
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alignment = {x=0, y=0},
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number = 0xFFFFFF ,
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text = "",
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z_index = 100,
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})
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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huds[name] = nil
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hud_hide_timeouts[name] = nil
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end)
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minetest.register_globalstep(function(dtime)
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local new_timeouts = {}
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for name, timeout in pairs(hud_hide_timeouts) do
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timeout = timeout - dtime
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if timeout <= 0 then
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local player = minetest.get_player_by_name(name)
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if player then
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player:hud_change(huds[name], "text", "")
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end
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else
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new_timeouts[name] = timeout
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end
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end
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hud_hide_timeouts = new_timeouts
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end)
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@ -6,8 +6,6 @@ local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local is_sp = minetest.is_singleplayer()
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
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local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
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local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
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local huds = {}
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local hud_hide_timeouts = {}
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-- Helper functions
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-- Helper functions
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@ -326,8 +324,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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success, message = lay_down(player, ppos, other)
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success, message = lay_down(player, ppos, other)
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end
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end
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if message then
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if message then
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player:hud_change(huds[name], "text", message)
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mcl_tmp_message.message(player, message)
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hud_hide_timeouts[name] = 3
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end
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end
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else
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else
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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@ -355,25 +352,12 @@ minetest.register_on_joinplayer(function(player)
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meta:set_string("mcl_beds:sleeping", "false")
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meta:set_string("mcl_beds:sleeping", "false")
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end
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end
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huds[player:get_player_name()] = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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offset = {x = 0, y = -210},
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alignment = {x=0, y=0},
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number = 0xFFFFFF ,
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text = "",
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z_index = 100,
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})
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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update_formspecs(false)
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update_formspecs(false)
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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huds[name] = nil
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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for n, player in ipairs(players) do
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for n, player in ipairs(players) do
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if player:get_player_name() == name then
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if player:get_player_name() == name then
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@ -412,19 +396,3 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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mcl_beds.kick_player(player)
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mcl_beds.kick_player(player)
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end
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end
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end)
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end)
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minetest.register_globalstep(function(dtime)
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local new_timeouts = {}
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for name, timeout in pairs(hud_hide_timeouts) do
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timeout = timeout - dtime
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if timeout <= 0 then
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local player = minetest.get_player_by_name(name)
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if player then
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player:hud_change(huds[name], "text", "")
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end
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else
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new_timeouts[name] = timeout
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end
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end
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hud_hide_timeouts = new_timeouts
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end)
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