Fix another anvil weirdness and dupe glitch
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@ -22,7 +22,7 @@ end
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function mcl_enchanting.load_enchantments(itemstack, enchantments)
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if not mcl_enchanting.is_book(itemstack:get_name()) then
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mcl_enchanting.unload_enchantments(itemstack)
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mcl_enchanting.unload_enchantments(itemstack)
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for enchantment, level in pairs(enchantments or mcl_enchanting.get_enchantments(itemstack)) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if enchantment_def.on_enchant then
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@ -159,7 +159,7 @@ function mcl_enchanting.combine(itemstack, combine_with)
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local itemname = itemstack:get_name()
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local combine_name = combine_with:get_name()
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local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
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if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(combine_name) then
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if not enchanted_itemname or enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(combine_name) then
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return false
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end
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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