Remove unused and completely unlogical enchantment_level paramenter from get_possible_enchantments
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@ -295,7 +295,7 @@ function mcl_enchanting.initialize()
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end
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end
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end
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end
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function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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function mcl_enchanting.get_possible_enchantments(itemstack, treasure)
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local possible_enchantments, weights, accum_weight = {}, {}, 0
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local possible_enchantments, weights, accum_weight = {}, {}, 0
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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@ -327,7 +327,7 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
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if enchantment_level == 0 then
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if enchantment_level == 0 then
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break
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break
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end
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end
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local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, treasure)
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local selected_enchantment, enchantment_power
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local selected_enchantment, enchantment_power
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if #possible > 0 then
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if #possible > 0 then
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local r = math.random(accum_weight)
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local r = math.random(accum_weight)
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