entity cramming: clean up check logic
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@ -2975,20 +2975,21 @@ local cramming_damage = 3
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local function check_entity_cramming(self)
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local function check_entity_cramming(self)
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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local oo = minetest.get_objects_inside_radius(p,1)
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local oo = minetest.get_objects_inside_radius(p,1)
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local clear = false
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local clear = #oo < entity_cramming_max
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if #oo < entity_cramming_max then clear = true end
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local ncram = {}
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local ncram = {}
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for _,o in pairs(oo) do
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for _,o in pairs(oo) do
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local l = o:get_luaentity()
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local l = o:get_luaentity()
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if l and clear then
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if l then
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l.cram = nil
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if clear then
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elseif l and l.cram == nil and not self.child then
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l.cram = nil
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table.insert(ncram,l)
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elseif l.cram == nil and not self.child then
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elseif not clear and l and l.cram then
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table.insert(ncram,l)
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damage_mob(l,"cramming",cramming_damage)
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elseif l.cram then
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damage_mob(l,"cramming",cramming_damage)
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end
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end
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end
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end
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end
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for i,l in ipairs(ncram) do
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for i,l in pairs(ncram) do
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if i > entity_cramming_max then
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if i > entity_cramming_max then
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l.cram = true
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l.cram = true
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else
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else
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