fix crash when items in unloaded chunk
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3abeed3025
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86d6445f42
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@ -649,6 +649,12 @@ minetest.register_entity(":__builtin:item", {
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local node = minetest.get_node_or_nil(p)
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local node = minetest.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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local in_unloaded = (node == nil)
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if in_unloaded then
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-- Don't infinetly fall into unloaded map
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disable_physics(self.object, self)
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return
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end
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if self.is_clock then
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if self.is_clock then
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self.object:set_properties({
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self.object:set_properties({
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textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
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textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
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@ -680,11 +686,6 @@ minetest.register_entity(":__builtin:item", {
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enable_physics(self.object, self)
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enable_physics(self.object, self)
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return
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return
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end
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end
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if in_unloaded then
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-- Don't infinetly fall into unloaded map
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disable_physics(self.object, self)
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return
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end
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-- Destroy item in lava, fire or special nodes
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-- Destroy item in lava, fire or special nodes
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