Refine monster sleep prevention exceptions
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@ -42,6 +42,20 @@ local function check_in_beds(players)
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return #players > 0
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end
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-- These monsters do not prevent sleep
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local monster_exceptions = {
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["mobs_mc:ghast"] = true,
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["mobs_mc:enderdragon"] = true,
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["mobs_mc:killer_bunny"] = true,
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["mobs_mc:slime_big"] = true,
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["mobs_mc:slime_small"] = true,
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["mobs_mc:slime_tiny"] = true,
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["mobs_mc:magma_cube_big"] = true,
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["mobs_mc:magma_cube_small"] = true,
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["mobs_mc:magma_cube_tiny"] = true,
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["mobs_mc:shulker"] = true,
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}
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local function lay_down(player, pos, bed_pos, state, skip)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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@ -51,14 +65,20 @@ local function lay_down(player, pos, bed_pos, state, skip)
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end
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if bed_pos then
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-- No sleeping if monsters nearby
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-- No sleeping if monsters nearby.
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-- The exceptions above apply.
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-- Zombie pigmen only prevent sleep while they are hostle.
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local objs = minetest.get_objects_inside_radius(bed_pos, 8)
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for _, obj in ipairs(objs) do
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if obj ~= nil and not obj:is_player() then
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local def = minetest.registered_entities[obj:get_luaentity().name]
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local ent = obj:get_luaentity()
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local mobname = ent.name
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local def = minetest.registered_entities[mobname]
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-- Approximation of monster detection range
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if def._cmi_is_mob and def.type == "monster" and math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
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minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
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if def._cmi_is_mob and ((mobname ~= "mobs_mc:pigman" and def.type == "monster" and not monster_exceptions[mobname]) or (mobname == "mobs_mc:pigman" and ent.state == "attack")) then
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if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
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minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
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end
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return
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end
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end
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