Add player pushing ;)
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@ -22,11 +22,48 @@ local mcl_playerplus_internal = {}
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local def = {}
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local time = 0
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local player_collision = function(player)
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local pos = player:get_pos()
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local vel = player:get_velocity()
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local x = 0
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local z = 0
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local width = .75
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for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
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if object:is_player()
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or (object:get_luaentity()._cmi_is_mob == true and object ~= player) then
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local pos2 = object:get_pos()
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local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
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local force = (width + 0.5) - vector.distance(
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{x = pos.x, y = 0, z = pos.z},
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{x = pos2.x, y = 0, z = pos2.z})
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x = x + (vec.x * force)
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z = z + (vec.z * force)
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end
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end
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return({x * 5,z * 5})
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end
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-- converts yaw to degrees
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local function degrees(rad)
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return rad * 180.0 / math.pi
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end
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local pi = math.pi
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local atann = math.atan
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local atan = function(x)
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if not x or x ~= x then
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return 0
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else
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return atann(x)
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end
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end
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local dir_to_pitch = function(dir)
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local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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@ -88,6 +125,13 @@ minetest.register_globalstep(function(dtime)
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for _,player in pairs(get_connected_players()) do
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c_x, c_y = unpack(player_collision(player))
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if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
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--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
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player:add_velocity({x=c_x, y=0, z=c_y})
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end
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--[[
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_ _ _
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__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
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