tweaked several things
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@ -302,7 +302,7 @@ minetest.register_globalstep(function(dtime)
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mcl_player.player_set_animation(player, "fly")
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local slowdown_mult = 0.2 -- amount of vel to take per sec
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local fall_speed = 20 -- amount to fall down per sec in nodes
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local speedup_mult = 10 -- amount of speed to add based on look dir
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local speedup_mult = 5 -- amount of speed to add based on look dir
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local max_speed = 100
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local direction = player:get_look_dir()
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local player_vel = player:get_velocity()
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@ -355,7 +355,7 @@ minetest.register_globalstep(function(dtime)
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player_vel = vector.multiply(player_vel, -0.1)
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new_vel = vector.add(new_vel, player_vel)
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new_vel.y = new_vel.y - (100 / math.max(speed_mult, 1)) * dtime
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new_vel.y = new_vel.y - (200 / math.max(speed_mult*10, 2)) * dtime
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new_vel.y = new_vel.y - fall_speed * dtime
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player:add_velocity(new_vel)
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else
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