Add colored banners
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db1d272602
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@ -53,6 +53,7 @@ local group_stereotypes = {
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coal = "mcl_core:coal_lump",
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shulker_box = "mcl_chests:violet_shulker_box",
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quartz_block = "mcl_nether:quartz_block",
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banner = "mcl_banners:standing_banner_white",
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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compass = mcl_compass.stereotype,
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clock = mcl_clock.sterotype,
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@ -9,84 +9,147 @@ local function round(num, idp)
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return math.floor(num * mult + 0.5) / mult
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end
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-- Banner node
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minetest.register_node("mcl_banners:standing_banner_white", {
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description = "White Banner",
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_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "airlike",
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inventory_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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wield_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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tiles = {"mcl_banners_banner_base.png"},
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groups = { deco_block = 1, attached_node = 1 },
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stack_max = 16,
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sounds = node_sounds,
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local colors = {
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-- ID, description, wool, unified dyes color group, overlay color,
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", nil },
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["unicolor_darkcolor"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030D0" },
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5BD0" },
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000D0" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#CC0000D0" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#CCCC00D0" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#008000D0" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00CCCCD0" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000CCD0" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#CC0050D0" },
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#CC5000D0" },
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#5000CCD0" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#502A00D0" },
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#FF5050D0" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#50CC00D0"},
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#5050FFD0" },
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}
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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local on_destruct_standing_banner = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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v:remove()
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end
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end
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end
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local make_banner_texture = function(colorid)
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local colorize
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if colors[colorid] then
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colorize = colors[colorid][4]
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end
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if colorize then
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return { "mcl_banners_banner_base.png^((mcl_banners_banner_base.png^[mask:mcl_banners_base.png)^[colorize:"..colorize..")" }
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else
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return { "mcl_banners_banner_base.png" }
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end
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end
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for colorid, colortab in pairs(colors) do
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local itemid = colortab[1]
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local desc = colortab[2]
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local wool = colortab[3]
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local colorize = colortab[4]
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local itemstring_standing = "mcl_banners:standding_banner_"..itemid
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local inv
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if colorize then
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inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
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else
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inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
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end
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-- Banner node
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minetest.register_node(itemstring_standing, {
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description = desc,
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_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "airlike",
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inventory_image = inv,
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wield_image = inv,
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tiles = { "blank.png" },
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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groups = { banner = 1, deco_block = 1, attached_node = 1 },
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stack_max = 16,
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sounds = node_sounds,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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-- Place the node!
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if not success then
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return itemstack
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end
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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place_pos.y = place_pos.y - 0.5
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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banner:set_properties({textures=make_banner_texture(colorid)})
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banner:get_luaentity()._base_color = colorid
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = round((yaw / (math.pi*2)) * 16)
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local final_yaw = (rotation_level * (math.pi/8)) + math.pi
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banner:set_yaw(final_yaw)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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-- Place the node!
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if not success then
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return itemstack
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end
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end,
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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place_pos.y = place_pos.y - 0.5
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on_destruct = on_destruct_standing_banner,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = round((yaw / (math.pi*2)) * 16)
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local final_yaw = (rotation_level * (math.pi/8)) + math.pi
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banner:set_yaw(final_yaw)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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return itemstack
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end,
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on_destruct = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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v:remove()
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end
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end
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
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minetest.register_craft({
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output = itemstring_standing,
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recipe = {
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{ wool, wool, wool },
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{ wool, wool, wool },
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{ "", "mcl_core:stick", "" },
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}
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})
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end
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end
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minetest.register_entity("mcl_banners:standing_banner", {
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physical = false,
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collide_with_objects = false,
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visual = "mesh",
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mesh = "amc_banner.b3d",
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visual_size = { x=2.5, y=2.5 },
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textures = { "mcl_banners_banner_base.png" },
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visual_size = { x=2.499, y=2.499 },
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textures = make_banner_texture(),
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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_base_color = nil,
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@ -99,26 +162,15 @@ minetest.register_entity("mcl_banners:standing_banner", {
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if staticdata and staticdata ~= "" then
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local inp = minetest.deserialize(staticdata)
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self._base_color = inp._base_color
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self.object:set_properties({textures = make_banner_texture(self._base_color)})
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end
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self.object:set_armor_groups({immortal=1})
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end,
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})
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
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minetest.register_craft({
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output = "mcl_banners:standing_banner_white",
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recipe = {
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{ "mcl_wool:white", "mcl_wool:white", "mcl_wool:white" },
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{ "mcl_wool:white", "mcl_wool:white", "mcl_wool:white" },
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{ "", "mcl_core:stick", "" },
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}
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})
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_banners:standing_banner_white",
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recipe = "group:banner",
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burntime = 15,
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})
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