Villager profession depends on clothes, add nitwit
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@ -24,8 +24,8 @@ local player_trading_with = {}
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local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
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local professions = {
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farmer = {
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id = "farmer",
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name = "Farmer",
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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@ -51,8 +51,8 @@ local professions = {
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}
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},
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fisherman = {
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id = "fisherman",
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name = "Fisherman",
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
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@ -63,8 +63,8 @@ local professions = {
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},
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},
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fletcher = {
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id = "fletcher",
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name = "Fletcher",
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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@ -78,8 +78,8 @@ local professions = {
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}
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},
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shepherd ={
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id = "shepherd",
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name = "Shepherd",
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_wool:white", 16, 22 }, E1 },
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@ -106,8 +106,8 @@ local professions = {
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},
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},
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librarian = {
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id = "librarian",
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name = "Librarian",
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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@ -135,8 +135,8 @@ local professions = {
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},
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},
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cartographer = {
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id = "cartographer",
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name = "Cartographer",
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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@ -157,8 +157,8 @@ local professions = {
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},
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},
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armorer = {
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id = "armorer",
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name = "Armorer",
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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@ -186,6 +186,7 @@ local professions = {
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},
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leatherworker = {
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name = "Leatherworker",
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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@ -204,6 +205,7 @@ local professions = {
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},
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butcher = {
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name = "Butcher",
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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{ { "mcl_mobitems:beef", 14, 18 }, E1 },
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@ -219,6 +221,7 @@ local professions = {
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},
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weapon_smith = {
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name = "Weapon Smith",
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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@ -242,6 +245,7 @@ local professions = {
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},
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tool_smith = {
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name = "Tool Smith",
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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@ -264,6 +268,7 @@ local professions = {
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},
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cleric = {
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name = "Cleric",
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texture = "mobs_mc_villager_priest.png",
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trades = {
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{
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{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
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@ -283,7 +288,12 @@ local professions = {
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-- TODO: Bottle 'o enchanting
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},
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},
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-- TODO: Nitwit
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nitwit = {
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name = "Nitwit",
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texture = "mobs_mc_villager.png",
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-- No trades for nitwit
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trades = nil,
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}
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}
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local profession_names = {}
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@ -293,8 +303,16 @@ end
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local init_profession = function(self)
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if not self._profession then
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local p = math.random(1, #profession_names)
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self._profession = profession_names[p]
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-- Select random profession from all professions with matching clothing
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local texture = self.base_texture[1]
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local matches = {}
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for prof_id, prof in pairs(professions) do
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if texture == prof.texture then
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table.insert(matches, prof_id)
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end
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end
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local p = math.random(1, #matches)
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self._profession = matches[p]
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end
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if not self._max_trade_tier then
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-- TODO: Start with tier 1
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@ -306,6 +324,8 @@ local update_trades = function(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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if trade_tiers == nil then
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-- Empty trades
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self._trades = false
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return
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end
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@ -474,6 +494,15 @@ mobs:register_mob("mobs_mc:villager", {
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on_rightclick = function(self, clicker)
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local name = clicker:get_player_name()
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init_profession(self)
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if self._trades == nil then
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update_trades(self)
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end
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if self._trades == false then
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-- Villager has no trades, rightclick is a no-op
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return
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end
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player_trading_with[name] = self
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-- TODO: Create per-player trading inventories
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@ -568,10 +597,6 @@ mobs:register_mob("mobs_mc:villager", {
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inv:set_size("wanted", 2)
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inv:set_size("offered", 1)
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init_profession(self)
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if not self._trades then
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update_trades(self)
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end
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player_tradenum[name] = 1
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set_trade(self, player, inv, player_tradenum[name])
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