Implement Depth Strider enchantment
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@ -197,6 +197,18 @@ minetest.register_globalstep(function(dtime)
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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end
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-- Swimming? Check if boots are enchanted with depth strider
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if node_feet == "mcl_core:water_source" or node_feet == "mclx_core:river_water_source" then
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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if depth_strider > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", depth_strider / 2)
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end
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- without group disable_suffocation=1)
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-- without group disable_suffocation=1)
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local ndef = minetest.registered_nodes[node_head]
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local ndef = minetest.registered_nodes[node_head]
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