Add iron cages to some obsidian pillars
This commit is contained in:
parent
9d62e076a9
commit
8264ea804a
|
@ -49,6 +49,23 @@ local function make_endspike(pos,width,height)
|
|||
return vector.offset(pos,0,height,0)
|
||||
end
|
||||
|
||||
function make_cage(pos,width)
|
||||
local nodes = {}
|
||||
local nodes2 = {}
|
||||
local r = math.floor(width/2) -1
|
||||
for x=-r,r do for y = 0,width do for z = -r,r do
|
||||
if x == r or x == -r or z==r or z == -r then
|
||||
table.insert(nodes,vector.add(pos,vector.new(x,y,z)))
|
||||
end
|
||||
end end end
|
||||
if xpanes then
|
||||
minetest.bulk_set_node(nodes,{ name="xpanes:bar_flat"} )
|
||||
for _,p in pairs(nodes) do
|
||||
xpanes.update_pane(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_points_on_circle(pos,r,n)
|
||||
local rt = {}
|
||||
for i=1, n do
|
||||
|
@ -63,12 +80,15 @@ mcl_structures.register_structure("end_spike",{
|
|||
local d = pr:next(6,12)
|
||||
local h = d * pr:next(4,6)
|
||||
local p1 = vector.add(pos,-d/2,0,-d/2)
|
||||
local p2 = vector.add(pos,d/2,h+5,d/2)
|
||||
local p2 = vector.add(pos,d/2,h+d,d/2)
|
||||
minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining ~= 0 then return end
|
||||
local s = make_endspike(pos,d,h)
|
||||
minetest.set_node(vector.offset(s,0,1,0),{name="mcl_core:bedrock"})
|
||||
minetest.add_entity(vector.offset(s,0,2,0),"mcl_end:crystal")
|
||||
if pr:next(1,3) == 1 then
|
||||
make_cage(vector.offset(s,0,1,0),d)
|
||||
end
|
||||
end)
|
||||
return true
|
||||
end,
|
||||
|
|
Loading…
Reference in New Issue
Block a user