Fix some global variable warnings
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@ -267,7 +267,7 @@ function mcl_util.generate_on_place_plant_function(condition)
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if success then
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if success then
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if idef.sounds and idef.sounds.place then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
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end
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end
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end
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end
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itemstack = new_itemstack
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itemstack = new_itemstack
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@ -141,7 +141,7 @@ minetest.register_on_joinplayer(function(player)
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set_inventory(player, true)
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set_inventory(player, true)
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end
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end
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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update_inventory_original(self, player)
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armor:update_inventory(player)
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end
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end
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-- In Creative Mode, the initial inventory setup is handled in creative.lua
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-- In Creative Mode, the initial inventory setup is handled in creative.lua
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@ -55,9 +55,9 @@ piston_get_direction = function (dir, node)
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end
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end
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local piston_remove_pusher = function (pos, node)
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local piston_remove_pusher = function (pos, node)
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pistonspec = minetest.registered_nodes[node.name].mesecons_piston
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local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
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dir = piston_get_direction(pistonspec.dir, node)
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local dir = piston_get_direction(pistonspec.dir, node)
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local pusherpos = mesecon:addPosRule(pos, dir)
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local pusherpos = mesecon:addPosRule(pos, dir)
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local pushername = minetest.get_node(pusherpos).name
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local pushername = minetest.get_node(pusherpos).name
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@ -18,7 +18,7 @@ local velocities = {
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mcl_throwing.throw = function(throw_item, pos, dir, velocity)
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mcl_throwing.throw = function(throw_item, pos, dir, velocity)
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if velocity == nil then
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if velocity == nil then
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velocity = velocities[entity_name]
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velocity = velocities[throw_item]
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end
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end
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if velocity == nil then
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if velocity == nil then
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velocity = 22
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velocity = 22
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