Fix name tags not renaming mobs
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56e46ddbe9
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@ -262,6 +262,12 @@ local function effect(pos, amount, texture, min_size, max_size, radius, gravity)
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})
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})
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end
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end
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local function update_tag(self)
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self.object:set_properties({
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nametag = self.nametag
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})
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end
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-- check if mob is dead or only hurt
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-- check if mob is dead or only hurt
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local function check_for_death(self)
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local function check_for_death(self)
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@ -296,6 +302,8 @@ local function check_for_death(self)
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self.htimer = 2
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self.htimer = 2
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update_tag(self)
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return false
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return false
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end
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end
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@ -2112,6 +2120,7 @@ local mob_activate = function(self, staticdata, dtime_s, def)
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-- set anything changed above
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-- set anything changed above
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self.object:set_properties(self)
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self.object:set_properties(self)
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update_tag(self)
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end
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end
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local mob_step = function(self, dtime)
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local mob_step = function(self, dtime)
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@ -2976,6 +2985,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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self.object:set_hp(self.health)
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self.object:set_hp(self.health)
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update_tag(self)
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-- make children grow quicker
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-- make children grow quicker
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if self.child == true then
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if self.child == true then
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@ -3068,6 +3079,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- update nametag
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-- update nametag
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mob_obj[name].nametag = fields.name
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mob_obj[name].nametag = fields.name
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update_tag(mob_obj[name])
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-- if not in creative then take item
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-- if not in creative then take item
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if not creative then
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if not creative then
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