fix soem codestyle stuff in mcl_cauldrons
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432ec760b7
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@ -5,7 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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-- TODO: Extinguish fire of burning entities
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-- Convenience function because the cauldron nodeboxes are very similar
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local create_cauldron_nodebox = function(water_level)
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local function create_cauldron_nodebox(water_level)
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local floor_y
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if water_level == 0 then -- empty
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floor_y = -0.1875
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@ -36,10 +36,6 @@ local create_cauldron_nodebox = function(water_level)
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}
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end
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local cauldron_nodeboxes = {}
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for w=0,3 do
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cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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-- Empty cauldron
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@ -55,7 +51,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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node_box = cauldron_nodeboxes[0],
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node_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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@ -68,7 +64,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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})
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-- Template function for cauldrons with water
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local register_filled_cauldron = function(water_level, description, river_water)
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local function register_filled_cauldron(water_level, description, river_water)
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local id = "mcl_cauldrons:cauldron_"..water_level
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local water_tex
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if river_water then
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@ -85,8 +81,8 @@ local register_filled_cauldron = function(water_level, description, river_water)
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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node_box = cauldron_nodeboxes[water_level],
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collision_box = cauldron_nodeboxes[0],
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node_box = create_cauldron_nodebox(water_level),
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collision_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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tiles = {
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"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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