Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its attributes. * Define local variable to cache multiple accesses to `registered_nodes[]` and improve readability.
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@ -432,7 +432,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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-- Slow down or speed up
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local acc = dir.y * -1.8
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local friction = 0.4
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local speed_mod = minetest.registered_nodes[minetest.get_node(pos).name]._rail_acceleration
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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local speed_mod = ndef and ndef._rail_acceleration
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acc = acc - friction
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