Fix bugs in flint and ssteel and ender eye
This commit is contained in:
parent
29873b96c1
commit
817c52f92f
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@ -1,8 +1,8 @@
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-- Flint and Steel
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-- Flint and Steel
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minetest.register_tool("mcl_fire:flint_and_steel", {
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minetest.register_tool("mcl_fire:flint_and_steel", {
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description = "Flint and Steel",
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description = "Flint and Steel",
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_doc_items_longdesc = "Flint and steel is a tool to start fires and ignite blocks.",
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_doc_items_longdesc = "Flint and steel is a tool to start fires, ignite blocks and open portals.",
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_doc_items_usagehelp = "Rightclick the surface of a block to attempt to light a fire in front of it. On netherrack and magma blocks it will start an eternal fire. Using it on TNT will ignite it.",
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_doc_items_usagehelp = "Rightclick the surface of a block to attempt to light a fire in front of it. On netherrack it will start an eternal fire. Using it on TNT will ignite it. To open a Nether portal, place an upright frame of obsidian with a length of 4 and a height of 5 blocks, leaving only air in the center. After placing this frame, use the flint and steel on inside of the frame.",
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inventory_image = "mcl_fire_flint_and_steel.png",
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inventory_image = "mcl_fire_flint_and_steel.png",
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liquids_pointable = false,
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liquids_pointable = false,
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stack_max = 1,
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stack_max = 1,
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@ -25,7 +25,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if nodedef and nodedef._on_ignite then
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if nodedef and nodedef._on_ignite then
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nodedef._on_ignite(pointed_thing.under, user)
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nodedef._on_ignite(user, pointed_thing)
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else
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else
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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end
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end
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@ -376,7 +376,8 @@ local eternal_override = {
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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end
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end
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end,
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end,
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_on_ignite = function(pos, player)
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_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(flame_pos).name == "air" then
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if minetest.get_node(flame_pos).name == "air" then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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@ -71,8 +71,8 @@ minetest.register_node("mcl_tnt:tnt", {
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mesecons = {effector = {
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mesecons = {effector = {
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action_on = tnt.ignite
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action_on = tnt.ignite
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}},
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}},
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_on_ignite = function(pos, player)
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_on_ignite = function(player, pointed_thing)
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tnt.ignite(pos)
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tnt.ignite(pointed_thing.under)
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end,
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end,
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sounds = sounds,
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sounds = sounds,
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})
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})
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@ -373,22 +373,29 @@ minetest.override_item("mcl_end:ender_eye", {
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_doc_items_longdesc = "An eye of ander can be used to open a portal to the End.",
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_doc_items_longdesc = "An eye of ander can be used to open a portal to the End.",
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_doc_items_usagehelp = "To open an End portal, place an upright frame of quartz blocks with a length of 4 and a height of 5 blocks, leaving only air in the center. After placing this frame, use the eye of ender on the frame.",
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_doc_items_usagehelp = "To open an End portal, place an upright frame of quartz blocks with a length of 4 and a height of 5 blocks, leaving only air in the center. After placing this frame, use the eye of ender on the frame.",
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] --new
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- If used on frame, open portal
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-- If used on portal frame, open a portal
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if pointed_thing.under and minetest.get_node(pointed_thing.under).name == portal_frame then
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if pointed_thing.under and node.name == portal_frame then
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make_end_portal(pointed_thing.under)
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local opened = make_end_portal(pointed_thing.under)
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if opened then
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if minetest.get_modpath("doc") then
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if minetest.get_modpath("doc") then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
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end
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end
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minetest.sound_play(
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minetest.sound_play(
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"fire_flint_and_steel",
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"fire_flint_and_steel",
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 16})
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)
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") and used == true then
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itemstack:take_item() -- 1 use
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itemstack:take_item() -- 1 use
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end
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end
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end
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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@ -380,43 +380,17 @@ minetest.register_abm({
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-- Frame material
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-- Frame material
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minetest.override_item("mcl_core:obsidian", {
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minetest.override_item("mcl_core:obsidian", {
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on_destruct = destroy_portal,
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on_destruct = destroy_portal,
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})
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_on_ignite = function(user, pointed_thing)
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local pos = pointed_thing.under
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-- Portal opener
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local portal_placed = make_portal(pos)
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minetest.override_item("mcl_fire:flint_and_steel", {
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if portal_placed and minetest.get_modpath("doc") then
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_doc_items_longdesc = "Flint and steel is a tool to start fires, ignite blocks and open portals.",
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_doc_items_usagehelp = "Rightclick the surface of a block to attempt to light a fire in front of it. On netherrack it will start an eternal fire. Using it on TNT will ignite it. To open a Nether portal, place an upright frame of obsidian with a length of 4 and a height of 5 blocks, leaving only air in the center. After placing this frame, use the flint and steel on inside of the frame.",
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on_place = function(itemstack, user, pointed_thing)
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local idef = itemstack:get_definition()
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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)
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local used = false
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if pointed_thing.under and minetest.get_node(pointed_thing.under).name == "mcl_core:obsidian" then
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make_portal(pointed_thing.under)
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if minetest.get_modpath("doc") then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal")
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal")
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end
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else
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if nodedef._on_ignite then
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nodedef._on_ignite(pointed_thing.under, user)
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else
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else
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local node = minetest.get_node(pointed_thing.above)
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if node.name ~= "mcl_portals:portal" then
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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end
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end
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used = true
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end
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end
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end
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=user:getpos(), gain=0.5})
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end
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if not minetest.setting_getbool("creative_mode") and used == true then
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itemstack:add_wear(65535/65) -- 65 uses
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end
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return itemstack
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end,
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end,
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})
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})
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