Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
This commit is contained in:
commit
81167b4431
|
@ -751,10 +751,10 @@ local check_for_death = function(self, cause, cmi_cause)
|
||||||
|
|
||||||
-- play damage sound if health was reduced and make mob flash red.
|
-- play damage sound if health was reduced and make mob flash red.
|
||||||
if damaged then
|
if damaged then
|
||||||
add_texture_mod(self, "^[colorize:#FF000040")
|
add_texture_mod(self, "^[colorize:red:130")
|
||||||
minetest.after(.2, function(self)
|
minetest.after(.2, function(self)
|
||||||
if self and self.object then
|
if self and self.object then
|
||||||
remove_texture_mod(self, "^[colorize:#FF000040")
|
remove_texture_mod(self, "^[colorize:red:130")
|
||||||
end
|
end
|
||||||
end, self)
|
end, self)
|
||||||
mob_sound(self, "damage")
|
mob_sound(self, "damage")
|
||||||
|
|
|
@ -60,10 +60,9 @@ function mcl_flowers.register_simple_flower(name, def)
|
||||||
if not def.drop then def.drop = newname end
|
if not def.drop then def.drop = newname end
|
||||||
mcl_flowers.registered_simple_flowers[newname] = {
|
mcl_flowers.registered_simple_flowers[newname] = {
|
||||||
name=name,
|
name=name,
|
||||||
desc=def.desc,
|
desc=desc,
|
||||||
pot_desc=def.pot_desc,
|
image=image,
|
||||||
image=def.image,
|
simple_selection_box=simple_selection_box,
|
||||||
selection_box=def.selection_box,
|
|
||||||
}
|
}
|
||||||
minetest.register_node(newname, {
|
minetest.register_node(newname, {
|
||||||
description = def.desc,
|
description = def.desc,
|
||||||
|
|
|
@ -590,23 +590,36 @@ function mcl_potions.make_invisible(player, toggle)
|
||||||
|
|
||||||
local is_player = player:is_player()
|
local is_player = player:is_player()
|
||||||
local entity = player:get_luaentity()
|
local entity = player:get_luaentity()
|
||||||
|
local playername = player:get_player_name()
|
||||||
|
local skin_file = ""
|
||||||
|
|
||||||
if toggle then -- hide player
|
if toggle then -- hide player
|
||||||
|
|
||||||
if player:is_player() then
|
skin_file = "mobs_mc_empty.png"
|
||||||
EF.invisible[player].old_size = player:get_properties().visual_size
|
|
||||||
elseif entity then
|
if entity then
|
||||||
EF.invisible[player].old_size = entity.visual_size
|
EF.invisible[player].old_size = entity.visual_size
|
||||||
else -- if not a player or entity, do nothing
|
elseif not player:is_player() then -- if not a player or entity, do nothing
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mcl_armor") and player:is_player() then
|
||||||
|
armor.textures[playername].skin = skin_file
|
||||||
|
armor:update_player_visuals(player)
|
||||||
|
elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then
|
||||||
player:set_properties({visual_size = {x = 0, y = 0}})
|
player:set_properties({visual_size = {x = 0, y = 0}})
|
||||||
|
end
|
||||||
player:set_nametag_attributes({color = {a = 0}})
|
player:set_nametag_attributes({color = {a = 0}})
|
||||||
|
|
||||||
elseif EF.invisible[player] then -- show player
|
elseif EF.invisible[player] then -- show player
|
||||||
|
|
||||||
|
if minetest.get_modpath("mcl_armor") and player:is_player() then
|
||||||
|
skin_file = mcl_skins.skins[playername] .. ".png"
|
||||||
|
armor.textures[playername].skin = skin_file
|
||||||
|
armor:update_player_visuals(player)
|
||||||
|
elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then
|
||||||
player:set_properties({visual_size = EF.invisible[player].old_size})
|
player:set_properties({visual_size = EF.invisible[player].old_size})
|
||||||
|
end
|
||||||
player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
|
player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
|
||||||
|
|
||||||
end
|
end
|
||||||
|
@ -999,4 +1012,3 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
|
||||||
end
|
end
|
||||||
return exting
|
return exting
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -66,13 +66,13 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when swimming
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
|
||||||
|
|
||||||
elseif player:get_attach() == nil then
|
elseif player:get_attach() == nil then
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
|
|
||||||
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
|
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
|
||||||
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
|
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
|
||||||
|
@ -91,7 +91,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
else
|
else
|
||||||
local attached = player:get_attach(parent)
|
local attached = player:get_attach(parent)
|
||||||
local attached_yaw = degrees(attached:get_yaw())
|
local attached_yaw = degrees(attached:get_yaw())
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user