Make fire by lightning rare again
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@ -150,8 +150,11 @@ lightning.strike = function(pos)
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pos2.y = pos2.y + 1/2
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pos2.y = pos2.y + 1/2
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if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
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if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
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if minetest.get_node(pos2).name == "air" then
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if minetest.get_node(pos2).name == "air" then
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-- cause a fire
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-- Rarely cause a fire
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minetest.set_node(pos2, {name = "mcl_fire:fire"})
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-- TODO: Always cause a fire, but the rain should put out fires then
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if rng:next(1, 100) == 1 then
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minetest.set_node(pos2, {name = "mcl_fire:fire"})
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end
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end
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end
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end
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end
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