Fix nodes not being placable on top of end portal frame
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@ -19,7 +19,7 @@ local np_cave = {
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persist = 0.7
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}
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-- Portal frame material
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local portal_frame = "mcl_nether:quartz_block"
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local fake_portal_frame = "mcl_nether:quartz_block"
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-- Table of objects (including players) which recently teleported by a
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-- End portal. Those objects have a brief cooloff period before they
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@ -56,7 +56,7 @@ local destroy_portal = function(pos)
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end
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end
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local nn = minetest.get_node(p).name
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if nn == portal_frame or nn == "mcl_portals:portal_end" then
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if nn == fake_portal_frame or nn == "mcl_portals:portal_end" then
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-- Remove portal nodes, but not myself
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if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
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minetest.remove_node(p)
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@ -136,19 +136,19 @@ local function build_end_portal(pos, target3)
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local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
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for i = 1, 4 do
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minetest.set_node(p, {name = portal_frame})
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minetest.set_node(p, {name = fake_portal_frame})
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p.y = p.y + 1
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end
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for i = 1, 3 do
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minetest.set_node(p, {name = portal_frame})
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minetest.set_node(p, {name = fake_portal_frame})
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p.x = p.x + 1
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end
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for i = 1, 4 do
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minetest.set_node(p, {name = portal_frame})
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minetest.set_node(p, {name = fake_portal_frame})
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p.y = p.y - 1
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end
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for i = 1, 3 do
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minetest.set_node(p, {name = portal_frame})
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minetest.set_node(p, {name = fake_portal_frame})
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p.x = p.x - 1
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end
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@ -216,7 +216,7 @@ local function move_check2(p1, max, dir)
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while p[dir] ~= max do
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p[dir] = p[dir] + d
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if minetest.get_node(p).name ~= portal_frame then
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if minetest.get_node(p).name ~= fake_portal_frame then
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return false
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end
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-- Abort if any of the portal frame blocks already has metadata.
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@ -417,7 +417,7 @@ minetest.register_abm({
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local portal_open_help = "To open an End portal, place an upright frame of quartz blocks with a length of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, use an eye of ender on the frame. The eye of ender is destroyed in the process."
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-- Fake frame material
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minetest.override_item(portal_frame, {
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minetest.override_item(fake_portal_frame, {
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_doc_items_longdesc = "A block of quartz can be used to create End portals.",
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_doc_items_usagehelp = portal_open_help,
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on_destruct = destroy_portal,
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@ -443,17 +443,6 @@ minetest.register_node("mcl_portals:end_portal_frame", {
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light_source = 1,
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_mcl_blast_resistance = 18000000,
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_mcl_hardness = -1,
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-- Place eye of ender into end portal frame.
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-- TODO: Activate end portal if portal is complete.
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on_rightclick = function(pos, node, user, itemstack)
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if itemstack:get_name() == "mcl_end:ender_eye" then
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minetest.swap_node(pos, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_node("mcl_portals:end_portal_frame_eye", {
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@ -499,7 +488,8 @@ minetest.override_item("mcl_end:ender_eye", {
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end
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-- If used on portal frame, open a portal
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if pointed_thing.under and node.name == portal_frame then
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-- FIXME: This is the fake portal. Remove when the real end portal frame works
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if pointed_thing.under and node.name == fake_portal_frame then
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local opened = make_end_portal(pointed_thing.under)
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if opened then
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if minetest.get_modpath("doc") then
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@ -512,8 +502,21 @@ minetest.override_item("mcl_end:ender_eye", {
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itemstack:take_item() -- 1 use
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end
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end
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end
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-- Place eye of ender into end portal frame
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elseif pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then
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-- TODO: Open real end portal
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minetest.swap_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
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if minetest.get_modpath("doc") then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame")
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end
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minetest.sound_play(
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"default_place_node_hard",
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{pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16})
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item() -- 1 use
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end
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end
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return itemstack
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end,
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})
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