Increase arrow hit range from 2 to 3
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@ -139,9 +139,13 @@ ARROW_ENTITY.on_step = function(self, dtime)
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end
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end
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-- Check for object collision. Done every tick (hopefully this is not too stressing)
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-- Check for object "collision". Done every tick (hopefully this is not too stressing)
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else
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local objs = minetest.get_objects_inside_radius(pos, 2)
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-- We just check for any hurtable objects nearby.
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-- The radius of 3 is fairly liberal, but anything lower than than will cause
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-- arrow to hilariously go through mobs often.
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-- TODO: Implement an ACTUAL collision detection (engine support needed).
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local closest_object
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local closest_distance
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local ok = false
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