Add api to register custom debug fields
also add node info as first fields
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@ -1,3 +1,4 @@
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mcl_info = {}
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local refresh_interval = .63
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local huds = {}
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local default_debug = 0
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@ -35,15 +36,55 @@ local function player_setting(p,s)
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return player_dbg[name]
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end
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local function get_text(pos, bits)
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mcl_info.registered_debug_fields = {}
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function mcl_info.register_debug_field(name,def)
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mcl_info.registered_debug_fields[name]=def
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end
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local function nodeinfo(pos)
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local n = minetest.get_node_or_nil(pos)
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if not n then return "" end
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local l = minetest.get_node_light(pos)
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local ld = minetest.get_node_light(pos,0.5)
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local r = n.name .. " p1:"..n.param1.." p2:"..n.param2
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if l and ld then
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r = r .. " Light: "..l.."/"..ld
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end
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return r
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end
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mcl_info.register_debug_field("Node feet",{
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level = 4,
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func = function(pl,pos)
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return nodeinfo(pos)
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end
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})
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mcl_info.register_debug_field("Node below",{
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level = 4,
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func = function(pl,pos)
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return nodeinfo(vector.offset(pos,0,-1,0))
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end
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})
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local function get_text(player, bits)
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local pos = vector.offset(player:get_pos(),0,0.5,0)
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local bits = bits
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if bits == 0 then return "" end
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local r = ""
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for n,def in pairs(mcl_info.registered_debug_fields) do
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if def.level == nil or def.level <= bits then
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r = r .. n..": "..tostring(def.func(player,pos)).."\n"
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end
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end
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local biome_data = get_biome_data(pos)
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome_name, biome_data.biome, biome_data.humidity, biome_data.heat)
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local biome = biome_data and get_biome_name(biome_data.biome) or "No biome"
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if biome_data then
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biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome, biome_data.biome, biome_data.humidity, biome_data.heat)
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end
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local coord = format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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return biome.."\n"..coord
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return r..biome.."\n"..coord
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end
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local function info()
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@ -51,7 +92,7 @@ local function info()
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local name = player:get_player_name()
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local s = player_setting(player)
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local pos = player:get_pos()
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local text = get_text(pos, s)
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local text = get_text(player, s)
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local hud = huds[name]
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if s and not hud then
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local def = {
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