Merge branch 'rootyjr_enderman' of https://git.minetest.land/Wuzzy/MineClone2 into rootyjr_enderman
This commit is contained in:
commit
7d91edf4e3
|
@ -1601,6 +1601,7 @@ local monster_attack = function(self)
|
||||||
if self.type ~= "monster"
|
if self.type ~= "monster"
|
||||||
or not damage_enabled
|
or not damage_enabled
|
||||||
or creative
|
or creative
|
||||||
|
or self.passive
|
||||||
or self.state == "attack"
|
or self.state == "attack"
|
||||||
or day_docile(self) then
|
or day_docile(self) then
|
||||||
return
|
return
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
-- ENDERMAN BEHAVIOUR:
|
-- ENDERMAN BEHAVIOUR (OLD):
|
||||||
-- In this game, endermen attack the player on sight, like other monsters do.
|
-- In this game, endermen attack the player on sight, like other monsters do.
|
||||||
-- However, they have a reduced viewing range to make them less dangerous.
|
-- However, they have a reduced viewing range to make them less dangerous.
|
||||||
-- This differs from MC, in which endermen only become hostile when provoked,
|
-- This differs from MC, in which endermen only become hostile when provoked,
|
||||||
|
@ -262,22 +262,39 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
end
|
end
|
||||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||||
if self.state == "attack" then
|
if self.state == "attack" then
|
||||||
target = self.attack
|
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
self:teleport(nil)
|
||||||
self:teleport(target)
|
self.state = ""
|
||||||
|
else
|
||||||
|
if self.attack then
|
||||||
|
target = self.attack
|
||||||
|
pos = target:get_pos()
|
||||||
|
if pos ~= nil then
|
||||||
|
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||||
|
self:teleport(target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- ARROW AVOIDANCE BEHAVIOUR HERE.
|
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||||
-- Check for arrows nearby.
|
-- Check for arrows and people nearby.
|
||||||
local enderpos = self.object:get_pos()
|
local enderpos = self.object:get_pos()
|
||||||
local objs = minetest.get_objects_inside_radius(enderpos, 4)
|
local objs = minetest.get_objects_inside_radius(enderpos, 4)
|
||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
obj = objs[n]
|
obj = objs[n]
|
||||||
if obj then
|
if obj then
|
||||||
lua = obj:get_luaentity()
|
if minetest.is_player(obj) then
|
||||||
if lua then
|
-- Warp from players during day.
|
||||||
if lua.name == "mcl_bows:arrow_entity" then
|
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
self:teleport(nil)
|
self:teleport(nil)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
lua = obj:get_luaentity()
|
||||||
|
if lua then
|
||||||
|
if lua.name == "mcl_bows:arrow_entity" then
|
||||||
|
self:teleport(nil)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -286,7 +303,14 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
local enderpos = self.object:get_pos()
|
local enderpos = self.object:get_pos()
|
||||||
if self.provoked == "broke_contact" then
|
if self.provoked == "broke_contact" then
|
||||||
self.provoked = "false"
|
self.provoked = "false"
|
||||||
self.state = 'attack'
|
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
|
self:teleport(nil)
|
||||||
|
self.state = ""
|
||||||
|
else
|
||||||
|
if self.attack ~= nil then
|
||||||
|
self.state = 'attack'
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
-- Check to see if people are near by enough to look at us.
|
-- Check to see if people are near by enough to look at us.
|
||||||
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
||||||
|
@ -417,54 +441,62 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||||||
local telepos
|
local telepos
|
||||||
if #nodes > 0 then
|
if nodes ~= nil then
|
||||||
-- Up to 64 attempts to teleport
|
if #nodes > 0 then
|
||||||
for n=1, math.min(64, #nodes) do
|
-- Up to 64 attempts to teleport
|
||||||
local r = pr:next(1, #nodes)
|
for n=1, math.min(64, #nodes) do
|
||||||
local nodepos = nodes[r]
|
local r = pr:next(1, #nodes)
|
||||||
local node_ok = true
|
local nodepos = nodes[r]
|
||||||
-- Selected node needs to have 3 nodes of free space above
|
local node_ok = true
|
||||||
for u=1, 3 do
|
-- Selected node needs to have 3 nodes of free space above
|
||||||
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
for u=1, 3 do
|
||||||
if minetest.registered_nodes[node.name].walkable then
|
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||||||
node_ok = false
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
break
|
node_ok = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if node_ok then
|
||||||
|
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if node_ok then
|
if telepos then
|
||||||
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
|
self.object:set_pos(telepos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if telepos then
|
|
||||||
self.object:set_pos(telepos)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- Attempt to randomly teleport enderman
|
-- Attempt to randomly teleport enderman
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
|
-- Up to 8 top-level attempts to teleport
|
||||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
|
for n=1, 8 do
|
||||||
local telepos
|
local node_ok = false
|
||||||
if #nodes > 0 then
|
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||||||
-- Up to 64 attempts to teleport
|
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||||||
for n=1, math.min(64, #nodes) do
|
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||||||
local r = pr:next(1, #nodes)
|
if nodes ~= nil then
|
||||||
local nodepos = nodes[r]
|
if #nodes > 0 then
|
||||||
local node_ok = true
|
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||||||
-- Selected node needs to have 3 nodes of free space above
|
for n=1, math.min(8, #nodes) do
|
||||||
for u=1, 3 do
|
local r = pr:next(1, #nodes)
|
||||||
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
local nodepos = nodes[r]
|
||||||
if minetest.registered_nodes[node.name].walkable then
|
node_ok = true
|
||||||
node_ok = false
|
for u=1, 3 do
|
||||||
break
|
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
node_ok = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if node_ok then
|
||||||
|
self.object:set_pos({x=nodepos.x, y=nodepos.y+1, z=nodepos.z})
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if node_ok then
|
|
||||||
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if telepos then
|
if node_ok then
|
||||||
self.object:set_pos(telepos)
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -477,10 +509,14 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
end,
|
end,
|
||||||
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||||||
-- damage from rain caused by itself so we don't want it to attack itself.
|
-- damage from rain caused by itself so we don't want it to attack itself.
|
||||||
if hitter ~= self.object then
|
if hitter ~= self.object and hitter ~= nil then
|
||||||
self:teleport(hitter)
|
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
self.state="attack"
|
self:teleport(nil)
|
||||||
self.attack=hitter
|
else
|
||||||
|
self:teleport(hitter)
|
||||||
|
self.attack=hitter
|
||||||
|
self.state="attack"
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
water_damage = 8,
|
water_damage = 8,
|
||||||
|
|
Loading…
Reference in New Issue
Block a user