Fix button pushed by arrows from wrong direction
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1823aba35a
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@ -226,7 +226,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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else
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else
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dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
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dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
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end
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end
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self._stuckin = vector.add(pos, dir)
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self._stuckin = vector.add(dpos, dir)
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local snode = minetest.get_node(self._stuckin)
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local snode = minetest.get_node(self._stuckin)
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local sdef = minetest.registered_nodes[snode.name]
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local sdef = minetest.registered_nodes[snode.name]
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@ -249,8 +249,12 @@ ARROW_ENTITY.on_step = function(self, dtime)
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-- Push the button! Push, push, push the button!
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-- Push the button! Push, push, push the button!
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
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local bdir = minetest.wallmounted_to_dir(node.param2)
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-- Check the button orientation
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if vector.equals(vector.add(dpos, bdir), self._stuckin) then
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mesecon.push_button(dpos, node)
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mesecon.push_button(dpos, node)
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end
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end
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end
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elseif (def and def.liquidtype ~= "none") then
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elseif (def and def.liquidtype ~= "none") then
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-- Slow down arrow in liquids
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-- Slow down arrow in liquids
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local v = def.liquid_viscosity
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local v = def.liquid_viscosity
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