Clean up hunger debug HUD bars
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bed9ccaa65
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@ -47,7 +47,7 @@ end
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local function custom_hud(player)
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local function custom_hud(player)
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()])
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hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
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hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
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end
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end
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@ -67,6 +67,7 @@ local function update_hud(player)
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if h_out ~= h then
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if h_out ~= h then
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mcl_hunger.hunger_out[name] = h
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mcl_hunger.hunger_out[name] = h
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "saturation", nil, h)
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end
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end
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end
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end
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@ -129,20 +130,33 @@ end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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-- reset hunger (and save)
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local name = player:get_player_name()
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local name = player:get_player_name()
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mcl_hunger.hunger[name] = 20
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local h = 20
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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mcl_hunger.saturation[name] = 5.0
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name], h)
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hb.change_hudbar(player, "food", h)
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end)
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end)
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function mcl_hunger.exhaust(playername, increase)
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function mcl_hunger.exhaust(playername, increase)
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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if mcl_hunger.exhaustion[playername] > 4 then
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if mcl_hunger.exhaustion[playername] > 4.0 then
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mcl_hunger.exhaustion[playername] = 4
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mcl_hunger.exhaustion[playername] = 4.0
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end
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end
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hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername])
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hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername])
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end
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end
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function mcl_hunger.saturate(playername, increase)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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if mcl_hunger.saturation[playername] > mcl_hunger.get_hunger(player) then
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mcl_hunger.saturation[playername] = mcl_hunger.get_hunger(player)
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end
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername])
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end
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local main_timer = 0
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local main_timer = 0
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local timer = 0 -- Half second timer
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local timer = 0 -- Half second timer
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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@ -184,7 +198,7 @@ minetest.register_globalstep(function(dtime)
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.exhaustion[name] = 0.0
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
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else
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elseif timerMult == 0 then
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h = h-1
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h = h-1
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mcl_hunger.hunger[name] = h
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.set_hunger_raw(player)
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