Send shadows to client if server supports it
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@ -276,6 +276,11 @@ minetest.register_globalstep(function(dtime)
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end)
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end)
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local function initsky(player)
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local function initsky(player)
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if player.set_lighting then
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player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
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end
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if (mcl_weather.skycolor.active) then
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if (mcl_weather.skycolor.active) then
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mcl_weather.skycolor.force_update = true
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mcl_weather.skycolor.force_update = true
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end
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end
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@ -115,6 +115,9 @@ animated_chests (Animated chests) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 5
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max_bossbars (Maximum Boss bars) int 5
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# Default intensity of shadows (default: 0.33)
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mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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[Experimental]
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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# Whether ice is translucent. If disabled, ice is fully opaque.
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#
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#
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