mcl_heads: Clean up whitespace
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460e7c0c67
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@ -15,8 +15,8 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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fixed = {
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
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@ -30,7 +30,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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"[combine:16x16:4,0="..texture, -- right
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"[combine:16x16:-20,0="..texture, -- back
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"[combine:16x16:-4,0="..texture, -- front
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},
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},
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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