lightning: allow change of strike position in callback
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@ -107,29 +107,7 @@ local function choose_pos(pos)
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return pos, pos2
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end
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-- * pos: optional, if not given a random pos will be chosen
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-- * returns: bool - success if a strike happened
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function lightning.strike(pos)
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if lightning.auto then
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after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
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end
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local pos2
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pos, pos2 = choose_pos(pos)
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if not pos then
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return false
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end
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if lightning.on_strike_functions then
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for _, func in pairs(lightning.on_strike_functions) do
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-- allow on_strike callbacks to destroy entities by re-obtaining objects for each callback
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local objects = get_objects_inside_radius(pos2, 3.5)
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func(pos, pos2, objects)
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end
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end
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end
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lightning.register_on_strike(function(pos, pos2, objects)
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function lightning.strike_func(pos, pos2, objects)
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local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0)
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local particle_size = lightning.size * 10
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local time = 0.2
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@ -230,7 +208,36 @@ lightning.register_on_strike(function(pos, pos2, objects)
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end
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end
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end
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end)
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end
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-- * pos: optional, if not given a random pos will be chosen
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-- * returns: bool - success if a strike happened
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function lightning.strike(pos)
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if lightning.auto then
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after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
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end
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local pos2
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pos, pos2 = choose_pos(pos)
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if not pos then
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return false
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end
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local do_strike = true
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if lightning.on_strike_functions then
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for _, func in pairs(lightning.on_strike_functions) do
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-- allow on_strike callbacks to destroy entities by re-obtaining objects for each callback
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local objects = get_objects_inside_radius(pos2, 3.5)
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local p,p2,stop = func(pos, pos2, objects)
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if p then pos = p end
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if p2 then pos2 = p2 end
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do_strike = do_strike and not stop
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end
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end
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if do_strike then
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lightning.strike_func(pos,pos2,get_objects_inside_radius(pos2, 3.5))
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end
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end
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-- if other mods disable auto lightning during initialization, don't trigger the first lightning.
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after(5, function(dtime)
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