Add mod: show_wielded_item
This commit is contained in:
parent
b7abcabf2f
commit
7a29d8580d
19
mods/HUD/show_wielded_item/README.md
Normal file
19
mods/HUD/show_wielded_item/README.md
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
# Show Wielded Item [`show_wielded_item`]
|
||||||
|
This Minetest mod displays the name of the wielded item above the hotbar and
|
||||||
|
statbars.
|
||||||
|
|
||||||
|
This mod is compatible with the HUD Bars [`hudbars`] mod.
|
||||||
|
Compability with other HUD-related mods is possible, but not guaranteed.
|
||||||
|
|
||||||
|
Version: 1.0.0
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
Released by Wuzzy.
|
||||||
|
The original mod code was taken from the file “`item_names.lua`”
|
||||||
|
found in the Unified Inventory mod maintained by VanessaE. This code
|
||||||
|
has been later modified.
|
||||||
|
Original author: 4aiman
|
||||||
|
|
||||||
|
## License
|
||||||
|
This mod is licensed under GNU LGPLv2 or later
|
||||||
|
(see <https://www.gnu.org/licenses/lgpl-2.1.html>).
|
1
mods/HUD/show_wielded_item/depends.txt
Normal file
1
mods/HUD/show_wielded_item/depends.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
hudbars?
|
1
mods/HUD/show_wielded_item/description.txt
Normal file
1
mods/HUD/show_wielded_item/description.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
Displays the name of the wielded item.
|
108
mods/HUD/show_wielded_item/init.lua
Normal file
108
mods/HUD/show_wielded_item/init.lua
Normal file
|
@ -0,0 +1,108 @@
|
||||||
|
-- Based on 4itemnames mod by 4aiman
|
||||||
|
|
||||||
|
local wield = {}
|
||||||
|
local wieldindex = {}
|
||||||
|
local huds = {}
|
||||||
|
local dtimes = {}
|
||||||
|
local dlimit = 3 -- HUD element will be hidden after this many seconds
|
||||||
|
|
||||||
|
local hudbars_mod = minetest.get_modpath("hudbars")
|
||||||
|
|
||||||
|
local function set_hud(player)
|
||||||
|
if not player:is_player() then return end
|
||||||
|
local player_name = player:get_player_name()
|
||||||
|
-- Fixed offset in config file
|
||||||
|
local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset"))
|
||||||
|
local off
|
||||||
|
if fixed and fixed ~= -1 then
|
||||||
|
-- Manual offset
|
||||||
|
off = {x=0, y=-fixed}
|
||||||
|
else
|
||||||
|
-- Default offset
|
||||||
|
off = {x=0, y=-101}
|
||||||
|
|
||||||
|
if hudbars_mod then
|
||||||
|
-- Tweak offset if hudbars mod was found
|
||||||
|
|
||||||
|
local rows = math.floor((#hb.get_hudbar_identifiers()-1) / 2) + 1
|
||||||
|
local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 24
|
||||||
|
off.y = -76 - vmargin*rows
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Dirty trick to avoid collision with Minetest's status text (e.g. “Volume changed to 0%”)
|
||||||
|
if off.y >= -167 and off.y <= -156 then
|
||||||
|
off.y = -181
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
huds[player_name] = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
position = {x=0.5, y=1},
|
||||||
|
offset = off,
|
||||||
|
alignment = {x=0, y=0},
|
||||||
|
number = 0xFFFFFF ,
|
||||||
|
text = "",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
set_hud(player)
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
wield[name] = player:get_wielded_item():get_name()
|
||||||
|
wieldindex[name] = player:get_wield_index()
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
wield[name] = nil
|
||||||
|
wieldindex[name] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
|
local player_name = player:get_player_name()
|
||||||
|
local wstack = player:get_wielded_item()
|
||||||
|
local wname = wstack:get_name()
|
||||||
|
local windex = player:get_wield_index()
|
||||||
|
|
||||||
|
if dtimes[player_name] and dtimes[player_name] < dlimit then
|
||||||
|
dtimes[player_name] = dtimes[player_name] + dtime
|
||||||
|
if dtimes[player_name] > dlimit and huds[player_name] then
|
||||||
|
player:hud_change(huds[player_name], 'text', "")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update HUD when wielded item or wielded index changed
|
||||||
|
if wname ~= wield[player_name] or windex ~= wieldindex[player_name] then
|
||||||
|
wieldindex[player_name] = windex
|
||||||
|
wield[player_name] = wname
|
||||||
|
dtimes[player_name] = 0
|
||||||
|
|
||||||
|
if huds[player_name] then
|
||||||
|
|
||||||
|
local def = minetest.registered_items[wname]
|
||||||
|
local meta = wstack:get_meta()
|
||||||
|
|
||||||
|
--[[ Get description. Order of preference:
|
||||||
|
* description from metadata
|
||||||
|
* description from item definition
|
||||||
|
* itemstring ]]
|
||||||
|
local desc = meta:get_string("description")
|
||||||
|
if (desc == nil or desc == "") and def then
|
||||||
|
desc = def.description
|
||||||
|
end
|
||||||
|
if desc == nil or desc == "" then
|
||||||
|
desc = wname
|
||||||
|
end
|
||||||
|
-- Cut off item description after first newline
|
||||||
|
local firstnewline = string.find(desc, "\n")
|
||||||
|
if firstnewline then
|
||||||
|
desc = string.sub(desc, 1, firstnewline-1)
|
||||||
|
end
|
||||||
|
player:hud_change(huds[player_name], 'text', desc)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
1
mods/HUD/show_wielded_item/mod.conf
Normal file
1
mods/HUD/show_wielded_item/mod.conf
Normal file
|
@ -0,0 +1 @@
|
||||||
|
name = show_wielded_item
|
BIN
mods/HUD/show_wielded_item/screenshot.png
Normal file
BIN
mods/HUD/show_wielded_item/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
5
mods/HUD/show_wielded_item/settingtypes.txt
Normal file
5
mods/HUD/show_wielded_item/settingtypes.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
#Use this setting to manually set the vertical offset of the label which shows
|
||||||
|
#the name of the wielded item. The offset is in pixels from the bottom of the
|
||||||
|
#screen.
|
||||||
|
#Set this to -1 to let the mod guess the offset automatically (recommended).
|
||||||
|
show_wielded_item_y_offset (Vertical offset of wielded item name display) int -1 -1
|
Loading…
Reference in New Issue
Block a user