Don't take ladder twice when placing

Also don't take ladder when failing to place
This commit is contained in:
Wuzzy 2017-03-05 19:46:23 +01:00
parent 74670547ef
commit 7915ca8938

View File

@ -1208,9 +1208,6 @@ minetest.register_node("mcl_core:ladder", {
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,