fix warnings in mcl_explosion
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3b7b055e2c
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@ -335,13 +335,13 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
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minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
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if not obj then return end
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if not obj then return end
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obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
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obj:add_velocity(vector.multiply(punch_dir, impact * 20))
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end, obj, damage, impact, vector.new(punch_dir))
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end, obj, damage, impact, vector.new(punch_dir))
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else
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else
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obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
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if obj:is_player() then
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if obj:is_player() then
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obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
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obj:add_velocity(vector.multiply(punch_dir, impact * 20))
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elseif ent.tnt_knockback then
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elseif ent.tnt_knockback then
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obj:add_velocity(vector.multiply(punch_dir, impact * 20))
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obj:add_velocity(vector.multiply(punch_dir, impact * 20))
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end
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end
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