Remove some unsused settings from mcl_mobs
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@ -1,4 +1,3 @@
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-- API for Mobs Redo: MineClone 2 Edition (MRM)
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mcl_mobs = {}
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@ -14,12 +13,6 @@ local FLOP_HOR_SPEED = 1.5
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local ENTITY_CRAMMING_MAX = 24
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local CRAMMING_DAMAGE = 3
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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@ -55,8 +48,6 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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@ -38,7 +38,7 @@ local mob_cap = {
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local noise_params = {
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offset = 0,
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@ -456,7 +456,8 @@ local function spawn_check(pos,spawn_def)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and not is_bedrock then
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and not spawn_protected or not minetest.is_protected(s, "")
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and not is_bedrock
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--only need to poll for node light if everything else worked
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local gotten_light = get_node_light(pos)
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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@ -76,10 +76,6 @@ mcl_enable_skin_customization (Enable player skin customization) bool true
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# This setting is only read at startup.
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mobs_spawn (Spawn mobs naturally) bool true
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# Controls the overall amount of mobs that spawn. The higher the number,
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# the less often mobs will spawn. This does not affect mob spawners.
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mobs_spawn_chance (Mob spawn chance) float 2.5 0.0
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect mob spawners.
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# This setting is only read at startup.
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