Fix exhauston for attacking and taking dmg
This commit is contained in:
parent
6497916ade
commit
7851cee45e
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@ -1,5 +1,4 @@
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local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
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local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
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local hung = minetest.get_modpath("mcl_hunger") ~= nil
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local get_falling_depth = function(self)
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local get_falling_depth = function(self)
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if not self._startpos then
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if not self._startpos then
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@ -56,9 +55,6 @@ local deal_falling_damage = function(self, dtime)
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if dmes then
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if dmes then
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mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
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mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
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end
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end
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if hung then
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mcl_hunger.exhaust(v:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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end
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end
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v:set_hp(hp)
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v:set_hp(hp)
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end
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end
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@ -96,6 +96,7 @@ mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dir
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local mod_weather = minetest.get_modpath("mcl_weather") ~= nil
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local mod_weather = minetest.get_modpath("mcl_weather") ~= nil
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local mod_tnt = minetest.get_modpath("mcl_tnt") ~= nil
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local mod_tnt = minetest.get_modpath("mcl_tnt") ~= nil
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local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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-- play sound
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-- play sound
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local mob_sound = function(self, sound, is_opinion)
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local mob_sound = function(self, sound, is_opinion)
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@ -2342,10 +2343,15 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end
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end
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-- weapon wear
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-- punch interval
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local weapon = hitter:get_wielded_item()
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local weapon = hitter:get_wielded_item()
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local punch_interval = 1.4
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local punch_interval = 1.4
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-- exhaust attacker
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if mod_hunger and hitter:is_player() then
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mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
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end
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-- calculate mob damage
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-- calculate mob damage
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local damage = 0
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local damage = 0
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local armor = self.object:get_armor_groups() or {}
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local armor = self.object:get_armor_groups() or {}
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@ -1,6 +1,7 @@
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mcl_core
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mcl_core
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mcl_weather?
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mcl_weather?
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mcl_tnt?
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mcl_tnt?
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mcl_hunger?
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invisibility?
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invisibility?
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intllib?
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intllib?
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lucky_block?
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lucky_block?
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@ -7,7 +7,6 @@ local GRAVITY = 9.81
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local YAW_OFFSET = -math.pi/2
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local YAW_OFFSET = -math.pi/2
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local mod_mcl_hunger = minetest.get_modpath("mcl_hunger")
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_button = minetest.get_modpath("mesecons_button")
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@ -193,9 +192,6 @@ ARROW_ENTITY.on_step = function(self, dtime)
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-- “Ding” sound for hitting another player
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-- “Ding” sound for hitting another player
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minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter})
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minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter})
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end
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end
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if mod_mcl_hunger then
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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end
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end
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if lua then
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if lua then
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@ -1,7 +1,6 @@
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controls
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controls
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awards?
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awards?
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mcl_achievements?
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mcl_achievements?
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mcl_hunger?
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mcl_core?
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mcl_core?
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mcl_mobitems?
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mcl_mobitems?
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playerphysics?
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playerphysics?
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@ -1,5 +1,4 @@
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mcl_sounds?
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mcl_sounds?
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mcl_mobitems?
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mcl_mobitems?
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mcl_hunger?
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mcl_death_messages?
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mcl_death_messages?
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doc_identifier?
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doc_identifier?
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@ -1,5 +1,4 @@
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local mod_hunger = minetest.get_modpath("mcl_hunger")
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local function spawn_tnt(pos, entname)
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local function spawn_tnt(pos, entname)
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
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@ -33,9 +32,6 @@ local function do_tnt_physics(tnt_np,tntr)
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if mod_death_messages then
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if mod_death_messages then
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mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
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mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
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end
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end
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if mod_hunger then
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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end
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end
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obj:set_hp(obj:get_hp() - damage)
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obj:set_hp(obj:get_hp() - damage)
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end
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end
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@ -29,7 +29,7 @@ mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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@ -134,12 +134,19 @@ end)
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-- PvP combat exhaustion
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-- PvP combat exhaustion
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minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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if victim:is_player() and puncher:is_player() then
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if puncher:is_player() then
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mcl_hunger.exhaust(victim:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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mcl_hunger.exhaust(puncher:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
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mcl_hunger.exhaust(puncher:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
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end
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end
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end)
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end)
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-- Exhaust on taking damage
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minetest.register_on_player_hpchange(function(player, hp_change)
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if hp_change < 0 then
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local name = player:get_player_name()
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DAMAGE)
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end
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end)
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local main_timer = 0
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local main_timer = 0
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local timer = 0 -- Half second timer
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local timer = 0 -- Half second timer
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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@ -135,7 +135,6 @@ minetest.register_globalstep(function(dtime)
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if dist < 1.1 or dist_feet < 1.1 then
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if dist < 1.1 or dist_feet < 1.1 then
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if player:get_hp() > 0 then
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, string.format("%s was prickled by a cactus.", name))
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mcl_death_messages.player_damage(player, string.format("%s was prickled by a cactus.", name))
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DAMAGE)
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player:set_hp(player:get_hp() - 1)
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player:set_hp(player:get_hp() - 1)
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end
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end
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end
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end
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