Integrate totems
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@ -516,8 +516,6 @@ end
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-- Evoker
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if c("totem") then
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local hud_totem = {}
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-- Totem of Undying
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minetest.register_craftitem("mobs_mc:totem", {
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description = S("Totem of Undying"),
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@ -527,66 +525,8 @@ if c("totem") then
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inventory_image = "mcl_totems_totem.png",
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wield_image = "mcl_totems_totem.png",
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stack_max = 1,
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groups = {combat_item=1},
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})
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minetest.register_on_leaveplayer(function(player)
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hud_totem[player:get_player_name()] = nil
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end)
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-- Save the player from death when holding totem of undying in hand
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minetest.register_on_player_hpchange(function(player, hp_change)
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local hp = player:get_hp()
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-- Fatal damage?
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if hp + hp_change <= 0 then
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local wield = player:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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local ppos = player:get_pos()
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local pnname = minetest.get_node(ppos).name
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-- Some exceptions when _not_ to save the player
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for n=1, #mobs_mc.misc.totem_fail_nodes do
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if pnname == mobs_mc.misc.totem_fail_nodes[n] then
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return hp_change
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end
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end
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-- Reset breath as well
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if player:get_breath() < 11 then
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player:set_breath(10)
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end
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if not minetest.is_creative_enabled(player:get_player_name()) then
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wield:take_item()
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player:set_wielded_item(wield)
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
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-- Big totem overlay
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if not hud_totem[player:get_player_name()] then
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hud_totem[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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text = "mcl_totems_totem.png",
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position = { x=0.5, y=1 },
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scale = { x=17, y=17 },
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offset = { x=0, y=-178 },
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z_index = 100,
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})
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minetest.after(3, function(name)
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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local name = player:get_player_name()
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if hud_totem[name] then
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player:hud_remove(hud_totem[name])
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hud_totem[name] = nil
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end
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end
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end, player:get_player_name())
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end
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-- Set HP to exactly 1
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return -hp + 1
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end
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end
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return hp_change
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end, true)
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end
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-- Rotten flesh
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@ -1,5 +1,58 @@
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-- Node is currently defined in mobs_mc.
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-- TODO: Add full item definition here when status effects become a thing.
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local hud_totem = {}
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-- Add group for Creative Mode.
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minetest.override_item("mobs_mc:totem", {groups = { combat_item=1}})
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minetest.register_on_leaveplayer(function(player)
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hud_totem[player] = nil
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end)
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-- Save the player from death when holding totem of undying in hand
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mcl_damage.register_modifier(function(obj, damage, reason)
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if obj:is_player() then
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local hp = obj:get_hp()
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if hp - damage <= 0 then
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local wield = obj:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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local ppos = obj:get_pos()
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local pnname = minetest.get_node(ppos).name
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-- Some exceptions when _not_ to save the player
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for n=1, #mobs_mc.misc.totem_fail_nodes do
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if pnname == mobs_mc.misc.totem_fail_nodes[n] then
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return
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end
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end
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-- Reset breath as well
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if obj:get_breath() < 11 then
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obj:set_breath(10)
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end
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if not minetest.is_creative_enabled(obj:get_player_name()) then
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wield:take_item()
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obj:set_wielded_item(wield)
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
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-- Big totem overlay
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if not hud_totem[obj] then
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hud_totem[obj] = obj:hud_add({
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hud_elem_type = "image",
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text = "mcl_totems_totem.png",
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position = { x=0.5, y=1 },
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scale = { x=17, y=17 },
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offset = { x=0, y=-178 },
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z_index = 100,
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})
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minetest.after(3, function()
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if obj:is_player() then
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obj:hud_remove(hud_totem[obj])
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hud_totem[obj] = nil
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end
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end)
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end
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-- Set HP to exactly 1
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return hp - 1
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end
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end
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end
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end, 1000)
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@ -1,2 +1,2 @@
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name = mcl_totems
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depends = mobs_mc
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depends = mobs_mc, mcl_damage
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