Add check for player properties to ensure entity/player didn't die or leave.
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@ -13,7 +13,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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-- Check for invisible players
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for player, vals in pairs(is_invisible) do
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for player, vals in pairs(is_invisible) do
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if is_invisible[player] then
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if is_invisible[player] and player:get_properties() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -26,6 +26,8 @@ minetest.register_globalstep(function(dtime)
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is_invisible[player] = nil
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is_invisible[player] = nil
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end
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end
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elseif not player:get_properties() then
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is_invisible[player] = nil
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end
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end
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end
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end
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@ -33,7 +35,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for poisoned players
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-- Check for poisoned players
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for player, vals in pairs(is_poisoned) do
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for player, vals in pairs(is_poisoned) do
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if is_poisoned[player] then
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if is_poisoned[player] and player:get_properties() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -51,6 +53,8 @@ minetest.register_globalstep(function(dtime)
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is_poisoned[player] = nil
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is_poisoned[player] = nil
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end
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end
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elseif not player:get_properties() then
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is_poisoned[player] = nil
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end
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end
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end
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end
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@ -58,7 +62,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for regnerating players
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-- Check for regnerating players
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for player, vals in pairs(is_regenerating) do
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for player, vals in pairs(is_regenerating) do
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if is_regenerating[player] then
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if is_regenerating[player] and player:get_properties() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -76,6 +80,8 @@ minetest.register_globalstep(function(dtime)
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is_regenerating[player] = nil
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is_regenerating[player] = nil
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end
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end
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elseif not player:get_properties() then
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is_regenerating[player] = nil
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end
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end
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end
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end
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@ -83,7 +89,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for water breathing players
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-- Check for water breathing players
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for player, vals in pairs(is_water_breathing) do
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for player, vals in pairs(is_water_breathing) do
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if is_water_breathing[player] then
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if is_water_breathing[player] and player:get_properties() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -99,6 +105,8 @@ minetest.register_globalstep(function(dtime)
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is_water_breathing[player] = nil
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is_water_breathing[player] = nil
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end
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end
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elseif not player:get_properties() then
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is_water_breathing[player] = nil
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end
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end
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end
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end
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@ -106,7 +114,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for leaping players
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-- Check for leaping players
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for player, vals in pairs(is_leaping) do
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for player, vals in pairs(is_leaping) do
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if is_leaping[player] then
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if is_leaping[player] and player:get_properties() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -119,6 +127,8 @@ minetest.register_globalstep(function(dtime)
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is_leaping[player] = nil
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is_leaping[player] = nil
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end
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end
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elseif not player:get_properties() then
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is_leaping[player] = nil
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end
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end
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end
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end
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@ -126,7 +136,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for swift players
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-- Check for swift players
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for player, vals in pairs(is_swift) do
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for player, vals in pairs(is_swift) do
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if is_swift[player] then
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if is_swift[player] and player:get_properties() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -139,6 +149,8 @@ minetest.register_globalstep(function(dtime)
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is_swift[player] = nil
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is_swift[player] = nil
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end
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end
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elseif not player:get_properties() then
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is_swift[player] = nil
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end
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end
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end
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end
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